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Jun 8
Introducing BPM (Blender Package Manager) BPM is an open-source toolkit designed to bring modern development workflows to Blender projects. Features: Project-specific add-ons Blender version management Project versioning Scene-aware diffs Built for you to feel professional #blender #packagemanager #versioncontroll #workspaces #b3d
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Jun 6
So, now bpm can manage projects, packages and profile/preferences. You can have multiple instances of the same blender running with different settings and addons at the same time. Time to manage blender installations and updates. #blender #packagemanager #pm #addon
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Replying to @ose_tweety
午後(Post Meridiem) PackageManager (Androidとかの機能)
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May 29
🚀 Released Vite 0.1.23 github.com/voidzero-dev/vite… • 𝚟𝚙: proxy custom-CA aware HTTP (works behind corporate firewalls) • 𝚟𝚙 𝚛𝚞𝚗: task shorthands in 𝚟𝚒𝚝𝚎.𝚌𝚘𝚗𝚏𝚒𝚐.𝚝𝚜 • 𝚟𝚙 𝚌𝚛𝚎𝚊𝚝𝚎: GitHub Copilot setup • 𝚟𝚙 𝚖𝚒𝚐𝚛𝚊𝚝𝚎: smarter tsconfig ESLint cleanup • 𝚟𝚙 𝚙𝚖 𝚊𝚙𝚙𝚛𝚘𝚟𝚎-𝚋𝚞𝚒𝚕𝚍𝚜: new, mirrors pnpm • 𝚟𝚙 𝚘𝚞𝚝𝚍𝚊𝚝𝚎𝚍 -𝚐: consistent global reporting • 𝚟𝚙 𝚎𝚗𝚟: respects 𝚙𝚊𝚌𝚔𝚊𝚐𝚎𝙼𝚊𝚗𝚊𝚐𝚎𝚛 Homebrew Bundled stack: 𝚟𝚒𝚝𝚎 𝟾.𝟶.𝟷𝟺 · 𝚛𝚘𝚕𝚕𝚍𝚘𝚠𝚗 𝟷.𝟶.𝟹 · 𝚝𝚜𝚍𝚘𝚠𝚗 𝟶.𝟸𝟸.𝟶 · 𝚟𝚒𝚝𝚎𝚜𝚝 𝟺.𝟷.𝟽 · 𝚘𝚡𝚕𝚒𝚗𝚝 𝟷.𝟼𝟽.𝟶 · 𝚘𝚡𝚕𝚒𝚗𝚝-𝚝𝚜𝚐𝚘𝚕𝚒𝚗𝚝 𝟶.𝟸𝟹.𝟶 · 𝚘𝚡𝚏𝚖𝚝 𝟶.𝟻𝟸.𝟶
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1. use pnpm > npm 2. set "packageManager": "pnpm@<version>" etc 3. create a pnpm-workspace.yaml minimumReleaseAge: 10080 minimumReleaseAgeStrict: true minimumReleaseAgeIgnoreMissingTime: false blockExoticSubdeps: true strictDepBuilds: true trustPolicy: no-downgrade allowBuilds: esbuild: true sharp: true 4. sleep easier
🚨 BREAKING: Active supply chain attack across npm, PyPI, and Crates.​io. Socket detected TrapDoor, a crypto stealer campaign hitting 34 malicious packages and 384 versions and artifacts, with attackers repeatedly pushing new releases across ecosystems. TrapDoor targets #crypto, #DeFi, AI, and security developers, stealing wallets, SSH keys, cloud credentials, GitHub tokens, browser data, env vars, and API keys. Socket detected releases with a median detection time of 5 minutes, 27 seconds. The fastest detection occurred 58 seconds after publication.
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Small editor tool to add Favorites section into PackageManager (for those packages that you always need to google the name for, since unity said they dont want to add too many packages in the searchable list..). Also supports git urls. github.com/UnityCommunity/Un… #UnityTips
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つらすぎる > The repo's .npmrc specifies minimum-release-age=10080 (7 days), which would have blocked the install, but the project's packageManager field is pinned to a pnpm version that pre-dates that feature. nx.dev/blog/nx-console-v18-9…
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And even the officially documented "npm Trusted Publisher" example doesn't disable caching by default This means if you copy/paste that example, use npm "packageManager" attribute, your workflow is vulnerable to cache poisoning 😅
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The crazy thing is that this has been under discussion for a long time already The conditions to enable the "automatic caching" behavior are obscure and change over time. For example, caching could turn on when adding "packageManager": "npm" 😅 github.com/actions/setup-nod…
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Week 3 update for SkillSwap 🔄✨ This week we shipped the full landing page 🏠, auth screens 🔐, onboarding flow 🎯, and backend infrastructure including JWT auth, NeonDB with Prisma 7, and Cloudinary ☁️ Hit two major challenges along the way 👇 ⚠️ First, we tried integrating @meshsdk for Cardano wallet connect but ran into a libsodium library conflict that broke the entire dev server 💀 Switched to @cardano-foundation/cardano-connect-with-wallet temporarily which resolved it cleanly ✅ ⚠️ Second, Vercel deployments kept failing with a pnpm lockfile config mismatch 😤 Turns out our local pnpm version (11.1.2) differed from what Vercel was using. Fixed by pinning the packageManager field in package.json 🔧 Next: we are building the core Discovery screen 🔍 The split-view match engine where you see who needs your skill and who has yours, with Perfect Match detection live ⚡ 🔗 skillswap-gimbal.vercel.app/… #gimbalabs #pieceofpie #hackathon @gimbalabs
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おは浴〜☀️ せっかくダイビングワールド制作やる気になったのに、UnityAssetsStoreのMyAssetsがPackageManagerから永遠に開かない…😭 🌐 管理员的梦 Endministrator's Dream 👗 April Sleeveless Dress #Shinra3D
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Apr 19
23/ 📝 Lockfile tweaks - Simplified `patchedDependencies` format: `Record<string, string>` (selector → hash) - `packageManager` field no longer writes resolution info to `pnpm-lock.yaml` (unless pinning v12 ) — quieter v10 → v11 transitions - Config dep integrity moved from `pnpm-workspace.yaml` into the lockfile - Auto-migration of old formats on install
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Apr 19
14/ 🔐 `devEngines.packageManager` with ranges Unlike the `packageManager` field, `devEngines.packageManager` supports semver ranges. The resolved version is stored in `pnpm-lock.yaml` and reused if it still satisfies the range. `pnpm init` now writes `devEngines.packageManager` instead of `packageManager`.
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Apr 19
11/ 🎛️ New `pmOnFail` setting Overrides the `onFail` behavior of `packageManager` and `devEngines.packageManager`. Values: `download`, `error`, `warn`, `ignore`. Replaces the removed `managePackageManagerVersions`, `packageManagerStrict`, and `packageManagerStrictVersion`. `COREPACK_ENABLE_STRICT` is no longer honored. Same idea for runtimes: new `runtimeOnFail` setting.
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Apr 19
10/ 🔀 `pnpm with <version>` Run a one-shot pnpm at any version — bypassing `packageManager` pins. Cached in the global virtual store for reuse. ``` pnpm with current install pnpm with 11.0.0-rc.1 install pnpm with next install ```
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average linux user: $ packagemanager install package .... y .... n ... y
average windows user’s dream
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MagicaCloth2.18.1がリリースされました! u3d.as/2Zc3 ✨トピック v2.17.0で混入した重大な不具合が解消されていますので早急なアップデートを検討してください。 大変ご迷惑をおかけしました。 ✨更新履歴 🔸修正:状況によりメッシュが奇妙な変形をしたり消失する問題を修正。これはv2.17.0で混入した不具合です。 ✨アップデート方法 更新はなるべく次の手順で行ってください 1⃣プロジェクトのバックアップを取る 2⃣MagicaCloth2フォルダをUnityエディタから削除する 3⃣最新のMagicaCloth2をPackageManagerからインポートする #MagicaCloth #Unity #gamedev
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MagicaCloth2.18.0がリリースされました! u3d.as/2Zc3 ✨トピック Unity6.4に対応するため、ソースコードを大幅に修正しました。動作仕様に変更はありません。 ✨更新履歴 🔸改善:Unity6.4に対応しました 🔸修正:メッシュの1つのエッジに32個以上のトライアングルが接続された場合に発生するエラーを修正しました ✨アップデート方法 更新はなるべく次の手順で行ってください 1⃣プロジェクトのバックアップを取る 2⃣MagicaCloth2フォルダをUnityエディタから削除する 3⃣最新のMagicaCloth2をPackageManagerからインポートする #MagicaCloth #Unity #gamedev
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