Filter
Exclude
Time range
-
Near
Replying to @SpenserFX
That looks sick ! Would be nice to integrate it with Octane GS so it renders it at rendertime without supper heavy GS export sequence
1
1
67
Replying to @cmrozcwrk
Well placed volumes always look great! Increases rendertime so much though.
1
2
84
May 10
10 hours rendertime? 💀 guess I'll touch some grass today (and hope dont have to re-render this one more time) Have a preview
13
5
180
5,585
Gece uzun. Render açık. Süreç akıyor. 📍 Levent, İstanbul 💻 Tasarimland Creative Studio 🌐 tasarimland.com #RenderTime #3D #Blender #CGI #Tasarım
1
4
68
Gece ve render iyi gidiyor. 📍 Levent, İstanbul 💻 Tasarimland Creative Studio 🌐 tasarimland.com #RenderTime #3D #Blender #CGI #Tasarım
1
6
81
Kahve ve render birlikte çok iyi gidiyor. ☕️ 📍 Levent, İstanbul 💻 Tasarimland Creative Studio 🌐 tasarimland.com #RenderTime #3D #Blender #CGI #tasarım
1
4
198
It's possible to convert ptex into image textures in COPs in #houdini For ptex to work, you need the primnum and the parametric uvs. Parametric uvs are calculated differently at SOP level vs at rendertime. ptex expects the render style parametric uvs, so you must convert.
1
2
191
The difference in rendertime is just 0.045ms
1
17
453
Replying to @RetroRGB
We may have to babystep >500fps users: if ((framerate >= 500) && isChromium) { if (user using D3D11) { displayMessage("D3D11 ANGLE throttles 720-1000fps despite sub-0.2ms rendertime. Click here for instructions to switch Chrome browser to 1000fps-capable D3D9"); } }
1
2
161
5 Dec 2025
🔥Hey, guys. We're modeling a cute flashlight in Plasticity 3D. Tutorial. Let's goooo 💪#plasticity #blender3d #b3d #plasticity3d #3D动漫 #modeling #cyclesrender #rendertime #FlashLight #designs #designer #cute youtu.be/gghIF9DaXXU?si=4c0D…

3
236
Spending 7h rendertime for the bit. (2023)
1
25
1,848
Replying to @NOTimothyLottes
Several legit points you make, BUT check the expanded version of the tweet ("See More") -- this covers LOW FRAMERATE problems too. And NON-framegen approaches. There is still a desire to solve the rendertime intereference to gametime:photontime sync. This is a form of jitter/stutter that even punches through VRR. Please read my tweet again through a non-framegen lens too!
1
2
137
13 Aug 2025
Replying to @HustleBitch_
first Video ist 10 years old, back then it was knoweng as " the video who shut down youtube" at that time youtube was offline worldwide for about 4 hours. 1. Video also showing high altitude smoke fontain . 2. video shows nothing !? 3. video shows a dust ring, flat on ground, and im sure its 3D made ! Blender Embergen 1h rendertime, simple to do. Full Hoax to make tiktok money, its not official nasa account, thanks waste time
3
1,505
ResoniteのMirrorが重いのは映るものが重いから……であることが多い(by Resonance) 直接見るときは大抵はDeffered Renderingで高速に、大量のライトを処理できるが、Mirrorではできない。ライトごとに追加のレンダリングパスが必要になる。ピクセルあたりのライトを減らしてRenderTimeが縮まれば
1
7
508
Real-time Procedural Resurfacing Using GPU Mesh Shader Raad Josué, Delon Arthur, Ribardière Mickaël, Meneveaux Daniel, Gilet Guillaume diglib.eg.org/items/0460b6c6… Abstract Real-time rendering of complex environments and detailed objects is challenging due to the geometric generation cost and its associated memory requirements. Traditional methods often rely on precomputed procedural details, limiting flexibility and realtime interaction. Although state-of-the-art approaches have addressed these questions, they frequently fall short in providing dynamic, high-fidelity surface transformations. This article presents a novel real-time procedural mesh resurfacing method that utilizes GPU mesh shaders to generate a wide range of geometrical appearances directly in place of a base control mesh. Our approach enables on-the-fly procedural geometry generation, allowing for the creation of new explicit geometric surfaces, fine control over geometric adjustments, and dynamic level of detail management. Procedural parameters can be accurately driven in real time by explicit control maps or arbitrary user inputs. The proposed technique reduces VRAM usage and power consumption, offering competitive performance compared to traditional pipelines. Comparative evaluations demonstrate that it enables a significantly higher number of primitives to be rendered in real-time without being limited by GPU memory. The key advantage of the proposed resurfacing framework lies in its ability to fully control dynamic generation of surfaces at rendertime.
22
104
4,716
20 Apr 2025
Replying to @cocktailpeanut
60sec birds in Framepack ≈ 1 hour rendertime (5090)
1
2
12
1,817
Replying to @henningsanden
well, its all going to be triangles at rendertime anyways.
3
1,220
31 Mar 2025
Just finished the manga Claymore, my new rendertime reading is now Absolute Batman
2
3
350
22 Mar 2025
Replying to @stubbyfps
I had to use a lot of fx to fix iso noise and now I have to render a 4k file into 1080p and 36mins of footage takes me 7hours of rendertime now :)
4
145