Joined September 2013
2,392 Photos and videos
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- 2026 Reel
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dami retweeted
Excited to announce I've joined @Sidemen as graphic designer! Looking forward to creating some high quality work with their talented team 🤝 Super grateful to @henrymwhite @Victor_bngtsn for the opportunity!
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Some Fire FX tests in #Houdini - Solaris/Karma XPU
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- 2026 Reel
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This was finished a while ago but it had some unreleased client stuff in it, so I can release it now!
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dami retweeted
Lava flow with MPM solver. Rendered in KarmaXPU @sidefx
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Finally got PC running, feeling much more at home now
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this place is beautiful
thanks to everyone who got in touch! i got a senior 3D job over there that's why I'm asking, moving there soon!
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dami retweeted
Want a Part 2? Longer format, no 10-minute cap, and we're actually building a custom microsolver. Drop a 🤯 if you want it. youtu.be/9L6P0vESuus?si=QJVd…

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horror is so good rn i can’t wait to watch backrooms
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I just turned 18. Here's my VFX/CG work. #b3d #blender
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I have full tutorials recorded! I’m just still in the process of moving. Thanks for your patience
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I read Tender is The Flesh a week or so ago and i’m still thinking about it everyday…
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So happy to see Dishonored getting it's flowers. Both games are two of my favourites of all time.
The Clockwork Mansion in Dishonored 2 is hands down one of the greatest levels ever designed. Pulling a lever and watching the architecture shift, gear by gear, and reconfigure around you in real-time is pure wizardry. Arkane was flexing so hard with this one.
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dami retweeted
DRAKHAL A Dragon Cinematic Made with: Houdini · Nuke · Blender · After Effects
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Recent VFX I made for The Weeknd's Abyss Music Video. I worked on this as a CG lead. Check it out! #blender #b3d
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obession is one of the easiest 5/5 i've given a horror movie in years
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gonna go see obsession
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gonna go see obsession
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dami retweeted
I am available for freelance work: — 3D motion, 3D packshots, 3D projections (studio design), and more... Please contact me : nicolas@nop-agency.com Stay in touch ✌️
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dami retweeted
Recreated 2 shots from @riotgames "The Call" cinematic in 3D. Focus was Particle FX, lighting and environment. The point was never to copy. It was to understand. You learn things inside someone else's shot that no breakdown can teach you. Still WIP.
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