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@megadriveanos Maldita Castilla Requiem está chegando ao Mega Drive. IMPRESSIONANTE! Review da DEMO de Maldita Castilla Requiem, novo projeto de @Locomalito e @PlayOnRetro para o console da Sega. Estamos diante de um futuro clássico para o console? youtu.be/wjkY8B2oU1U
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#windjammers update to #megadrive #segagenesis My friend @Real_Format_c put alot of enfort to make the game more accurate to the original with alot new features, including curve shot!
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Ray retweeted
Bullet Rhythm - ROM 0.1b - Proof of Concept (POC) Bullet Rhythm for Mega Drive is a shoot 'em up and rhythm game that I started developing in early 2023. Still, I confess I dedicated very little time to it, so I think it's time to release something very preliminary to the public to test the community's reception and gather feedback. This ROM is completely free, and I consider it an experiment and proof of concept. This version uses pure YM2612, featuring third-party music, duly credited on the selection screen. The graphics and scenarios are simple, and so is the concept. Synchronization issues with the music and other details that may be bothersome will be noticeable. I tried some ways to automate the detection of FM music, either by converting to WAV and using some separate waveform detection techniques to generate a pre-recorded mapping, but the result was only reasonable for some songs, not being as efficient for songs with instruments and vocals. Given this scenario, I decided to revert to the previous method, where I directly read memory regions used by the XGM1 driver, which may cause a slight delay or may not always work as it should. For the future, I intend to rewrite the FM version's detection system to use a pre-recorded button mapping created by me, song by song, which should definitely solve the synchronization problems. Anyway, I hope you enjoy it, but I reiterate and ask that you be aware that version 0.1b in no way represents the final objective of this project; there is still much to be done. Note: If you are a composer for YM2612 and would like to participate in this project, feel free to contact me. Download here for FREE: patreon.com/posts/160437639 #SGDK #SEGAGenesis #MegaDrive
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✨️Isaiahoo✨️ retweeted
THE BATTLEHAWK (and Terrahawk lol)!! #retrostudio #terrahawks #retrodev #roblox
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💀 ZOMBIES 💀 🏆 114th Atari 2600 Game 💾 Download the FREE FULL VERSION or play in browser 🕹 marc-vittorini.itch.io/zombi… #Atari2600 #Retrogaming #Homebrew #Atari #8bit #VCS #Gamedev #IndieGame #RetroDev #GuinnessWorldRecord @itchio
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Replying to @FOKO1175379
Publicado en RetroDev ES en Telegram.
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Jun 11
The end begins... 🧙🏻 #Lumo #Amiga #RetroGaming #RetroDev
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Here's the box design for What Love Says :) We really love the contrast between the red and purple tones, and we hope you’ll like it as much as we do. #gbc #retrodev #homebrew #gameboycolor #kickstartergame #gbstudio
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more stuff, but in VIDEO FORM!! (music by Richard Harvey, SFX from Cinesound and @masterbatie) #retrostudio #terrahawks #retrodev #roblox
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✨️Isaiahoo✨️ retweeted
Terrahawks stuff in RetroStudio!! #retrostudio #terrahawks #retrodev #roblox
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❤️‍🔥4 days left❤️‍🔥 We're thrilled to let you know that the first official @retro_asobi song is finally ready! It’s the puzzle theme and we absolutely love how it turned out. Here it is: youtu.be/ttVi1W5pN-Q?si=S2zq… #gbc #retrodev #homebrew #gameboycolor #kickstartergame #gbstudio
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🚗 PARKING 🚗 🚙 113th Atari 2600 Game 🚙 Demo available to download or play in browser 🕹 marc-vittorini.itch.io/parki… #Atari2600 #Retrogaming #Homebrew #Atari #8bit #VCS #Gamedev #IndieGame #RetroDev #GuinnessWorldRecord @itchio
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We’ve officially reached our first Stretch Goal: €7,000! That means we’ll now be creating secret personal diaries for every character in the world of Decoria ✨ Thank you for making this possible. #gbc #retrodev #homebrew #gameboycolor #kickstartergame #gbstudio
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Jun 9
Woke up early and mapped out Lumo Zone 9 before work. Definitely a few challenges in this one! #amiga #retrogaming #retrodev
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