Jan Mroz nails it with a stellar breakdown of how alpha clipping slows down shader performance! Check out these 4 insightful images in the post for a deep dive into optimizing your scene in Unity. #ShaderTips#GameDev#MadeWithUnity
Did you know? In Godot, the vector normal in the fragment shader is in view-space by default! This means no extra transformation is needed to use it for a matcap. Interesting!
The Godot Shaders Bible is coming! ⭐️ jettelly.com/store/books/the…#GodotEngine#ShaderTips#GameDev
Hey! #shadertips is back! Here's a example of planar mapping using world position. This technic works only using planes. Otherwise, you should use triplanar mapping. I'll bring something about it soon!
#gameart#gamedev#madewithunity#shader#techart
New #shadertips! I always try to art assets to make this kind of video, i'm really enjoying it haha
This one is about simple 2D outline shader. Hope you like it!
Full code in the first comment :)
#gamedev#gameart#shader#unity3D#madewithunity
I've finished the #shadertips about UV animations! This month i'll try to post only thing related to halloween (at least assets) :p Let's try haha
I'm yet working in the toon shader tips.
Full code in the first comment :)
#gamedev#gameart#unity3d#madewithunity#halloween
I'm preparing a kind of "halloween special scene". Here's a sneak peek👻 I intend to make livestreams and #shadertips for some effects.
This one was made using particle system and a shader to manipulate the mesh's vertex based on its world position
#unity3d#madewithunity#shader
Novo #shadertips la na outra conta! Agora sobre color mask!1
Semaninha corrida mas deu pra arrumar o post kkkk
MUITO OBRIGADO @thewinterwitch_ POR AJUDAR NA EDIÇÃO S2
I've had a crazy week but finally got time to post the color mask tips!
Maybe next i'll be post something about toon shade
Full code in the first comment :)
#gamedev#madewithunity#shadertips#unity3d
I've had a crazy week but finally got time to post the color mask tips!
Maybe next i'll be post something about toon shade
Full code in the first comment :)
#gamedev#madewithunity#shadertips#unity3d
Novo post la no @FeGameArt . Eu já tinha feito esse efeito antes, mas agora resolvi reimplementar e fazer um incremento pra mudar as cores usando scriptable objects. Logo mais eu posto um #shadertips com alguns detalhes do Shader :)
#gamedev#madewithunity#techart
Here's a tool i've implemented to change texture color based on RGB Mask and scriptable objects.
The image uses a material with property block, so the changes would not affect other objects with the same material.
#gamedev#madewithunity#techart#shader