Check out Shape FlowPath by Technical Artist Abdoullah Hesham, a Blender tool that generates procedural tunnels using Geometry Nodes and a custom add-on. 🛠️
See more about it: jettelly.com/blog/shape-flow…#unity3d#blender3d#indiedev
Over 1,450 pages of practical content covering shaders, compute shaders, math for graphics, editor tools, and character customization ✨ jettelly.com/bundles/the-uni…#gamedev
How do you make tires deform and react to terrain in real time? 🚜 Developer TheLancaster made this soft body tire system in Unity for heavy machinery and off-road games.
See the details: jettelly.com/blog/breaking-d…#unity3d#gamedev
Unity 6 Editor Tools Essentials VOL. 2 has been updated and now includes 89 of 250 pages! If you own the book, all updates are free ✨ jettelly.com/bundles/unity-e…#gamedev
Developer AstroDemiurge released SpiralForge, a procedural galaxy generator for Blender built with Geometry Nodes and shaders. 🌌
See more: jettelly.com/blog/spiralforg…#b3d
Interested in developing tools in Unity? We'll be updating Unity 6 Editor Tools Essentials VOL. 2 today, so its price might increase slightly. Get it now for only $19.99. All future updates are free ➡️ jettelly.com/bundles/unity-e…#gamedev
Ever seen a level transition built with convex hull generation? GoodBugGames used that in Godot to make this hole loading effect for their game. ⛳
Learn more about it: jettelly.com/blog/creating-a…#gamedev#indiedev
We want to start developing some Unreal books and courses, but we need your feedback. If you're interested in Unreal, please vote ➡️ jettelly.com/idealabs#gamedev