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🎉The LunarG talks from Khronos' inaugural Shading Languages Symposium 2026 are now available! Dive into: Opening Keynote: 'GLSL: Origins, Observations, and Opportunities' by Randi Rost 'The glslang Compiler: The Present and Future' by Arcady Goldmints-Orlov 'Instrumenting SPIR-V for GPU Validation' by Spencer Fricke Slides ready for download – catch up on GLSL history, compiler updates, SPIR-V validation, and more! lunarg.com/lunarg-at-shading… #ShadingLanguages #GLSL #SPIRV #Vulkan #GraphicsDev
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Speaking of next week...Join us at the inaugural Shading Languages Symposium 2026 in San Diego, Feb 12-13 – right after Vulkanised! Explore GLSL, HLSL, Slang, WGSL & more with experts on neural graphics, real-time rendering, and the future of shaders. Great talks, networking, and community shaping ahead! Register now: khronos.org/events/shading-l… See you there! #ShadingLanguages #Khronos #GraphicsDev
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