Which model to use in games?
it's a sideproject but greate for brainstorming on Harnesses constructions, multi agent interactions etc
Also thanks to Fable I overcommed so many blocks
engine got much to complex for Opus - not too long or hard as it is extra simple: few jsons, minimal rules, tiny code - but it has to be designed on high abstraction level as it is an engine that governs how llms drive other llms over fictious world that can be anything
Codex was so bad in this setting it made no sense to use it for anything
Fable is adding mechanisms one over another and still has plenty of intelectual room - fascinating, cant wait for fable 6 ;)