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The new video is more in the format of a "stream" and the process of baking online, I tried to answer questions and show the mistakes you may encounter πŸ™ˆ #TextureBakingAssistant #b3d #Texturing youtu.be/atw0IGNKY2M
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New update #TextureBakingAssistant 1.2.2 It mainly concerns bugfixes and improvements to the plugin, code cleaning, interface bugs, the plugin has become much more stable In the video you can see the result of the robot "all materials to one" when a large number of objects are selected, including objects that are not baked. This is a demonstration of how well the plugin works, you just select the objects you want to bake - the mode and textures you want to get - and click "Bake. The plugin will do everything for you, it will turn off the mod rendering and go through all the selected objects, create duplicates (in "all materials to one" mode), hide the original, and then create the materials you baked. It's just crazy cool. I really want you to like it - All #b3d
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I have done a lot of work again and prepared an update for the #TextureBakingAssistant. I'm currently in the bug fix stage, but most of them have already been fixed. - I've added a separate mode switcher to make it easier to understand - I added a progress bar for baking to the button (with the number of baked textures, total and percentage, and the number of baked textures during the last baking is now below the button) - Most importantly, you can now cancel baking, it is implemented by ESC or Right MB (this does not work immediately, you need to click several times for the blender to intercept the event and as soon as the texture that is baked now is baked, the process will stop - Also improved the work of baking metallicity, now it is baked correctly on any material based on Principled BSDF (also in the future the list of PBR textures will be expanded) - Some refactoring of the code and extension of the code functionality - Added a baking function (in Selected to Active mode) in which baking occurs from a combined mesh to which all modifiers are applied, this is necessary to significantly speed up baking for complex objects (optional) - I also added a function (in Selected to Active mode) that makes baking on a duplicate of the active object (very convenient when you have an object to which you want to add details from other objects but do not want to duplicate it, then select and sort through the objects so that the last one is selected - the function will do everything for you) and also other changes that are difficult to remember now πŸ₯² #b3d
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Quick mini-tutorial - How bake "selected to active" in #TextureBakingAssistant (with this you can also combine all materials into one material if you need to) #b3d
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