Share our recent work - TrackingWorld: World-centric Monocular 3D Tracking of Almost All Pixels [NeurIPS'25]
An optimization-based 3D tracking of all pixels.
Code: github.com/IGL-HKUST/Trackin…
Webpage: igl-hkust.github.io/Tracking…
Welcome to try it! A feedforward version is on the way!
so VT in VR is pretty neat, definitely prefer it over LIV, albeit being a little crusty of a setup
TrackingWorld > VeeSeeFace (via VMC) > VTuber Plus (via VSF's VMC)
i tried TrackingWorld directly to VT but it just caused VT to lock up like it's in an infinite loop
TrackingWorld is free! I’ve really enjoyed it since I made the switch since it really makes my body motions look smooth and not awkward~ I used to be really intimidated by VR & Full Body Tracking too! We haven’t really spoken before, but feel free to ask me if you get frustrated!
For motion capture programs outside of VRChat, I recommend using TrackingWorld and having that send the mocap data to VSeeFace! TW is really nice for FBT because it doesn’t give me issues with the waist tracking the way Virtual Motion Capture does! Lemme know if I can help!
Does anyone know if it’s possible to send quest 2 tracking info to steamvr but still play games from the quest 2? Cuz all my games are downloaded on the headset but I want to use TrackingWorld as well when streaming.
Tracking World test with my mouth blendshapes and I'm glad I no longer get a weird look like I did before and it syncs to my voice better. Changing the settings and adjusting the model helped a lot. Give love to @Virtual_Deat!!! #Vtuber#ENVtuber#VtuberEN#TrackingWorld
Yeah, Facerig isn't really worth it anymore unless you're using a Perception Neuron suit or already have a supported Realsense camera these days. It's less grief to use PrprLive or VtubeStudio for 2D, VseeFace for 3D, and TrackingWorld for full body. XP