🌟 Some Major Milestones at
#UnityDeveloperDay! 🌟
🚀 We're still on a high from the energy and insights at Unity Developer Day in San Francisco! Our CTO,
@KenTheJr_v1 , led an inspiring talk on the future of
#gaming tech, focusing on Mesh Multiplayer,
#Netcode, and
#ECS (Entity Component System). 🎮
🔍 Key Takeaways:
Our approach simplifies synchronizing components and entities across player instances using Systems, the innovative Netcode developed by our team and Tashi Consensys Engine (TCE)
The response was phenomenal! Attendees found our take on ECS enlightening, especially how we seamlessly synchronize game events just below the Systems layer.
Exciting feedback: There's a strong demand for integrating our netcode into TNT for easier adoption by game developers.
🤖 The Future:
Moving from Netcode for GameObject to Netcode for Entities is the next big step.
We're exploring how TNT can be enhanced to align with, or even replace, Netcode for Entities with minimal effort.
Unity's advocacy for Tashi is growing, opening some new doors! 👀
🎥 What’s Next:
We're working on a comprehensive video guide on writing deterministic ECS. Stay tuned!
💬 Want more details? Curious about the specifics of our presentation?
👉 Join our Discord community for exclusive access to the full presentation and to dive deeper into the discussion:
lnkd.in/dbaqAQqV