Our Junior engineer asked why we haven't considered using #NeuralTextureCompression in our #VirtualTexturing cache for rendering GeoTIFF and ECW images in a CAD App.
Because you don't want to wait almost 2 hours even RTX 5090 to produce transcoded texture pages on this image
the article is wrong then. The whole point of virtualtexturing/virtual geometry is to limit the amount of detail and large streaming by having the amount of streamed data be relative to the size of detail in screen-space.
I'm packing water height info into an RVT, trying to generate a flexible mask for wetlands and river bank landscapes.. What are you packing? #UE4#VirtualTexturing
Tomorrow on the #UE4 livestream: Epic's Ben Ingram and Jeremy Moore will cover Virtual Texturing workflows and discuss how implementation relates to performance.
Tune in Thursday @ 11 AM PDT / 2 PM EDT / 7 PM BST.
forums.unrealengine.com/unre…
If you're curious to know more about #VirtualTexturing, this new feature introduced with #UnrealEngine 4.23 : workflows, (UDIM) VT principles, performance considerations & future plans. Should be interesting.
Tomorrow on the #UE4 livestream: Epic's Ben Ingram and Jeremy Moore will cover Virtual Texturing workflows and discuss how implementation relates to performance.
Tune in Thursday @ 11 AM PDT / 2 PM EDT / 7 PM BST.
forums.unrealengine.com/unre…