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🔋 Adding a charge-up effect to your ability VFX will make the timing more snappy and the effect richer. #vfx #rtvfx #visualfx
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DC LIMITLESS Media Shifting gears. 🏎️💨yours Truly Formal Music Producer brought that edit in the mix Watch the audio drop at the rooftop. Infinite aesthetics, one rhythm. #AIVideo #FashionSizzle #VisualFx #CapCutCreator #CinematicAI #MusicProduction
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⚡ It's #VFXFriday again, and you know what that means! Check out this Lightning Strike VFX by Can Bayar, original post here: artstation.com/artwork/98GPy… #vxf #visualfx #lightningvfx #realtimevfx
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🃏 And here's the Legendary Card Reveal VFX by Enes Halici. Original post: artstation.com/artwork/AZ0lz… #Unity #substancedesigner #vfx #vfxfriday #visualfx
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This is a tough one as we are part of the pre-CGI generation. Harryhausen, @PhilTippett, and O'Brien's creations certainly make the list, but there's still room for more! #stopmotion #moviemonsters #animation #visualfx
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🌸 Study the League of Legends style with VFX-A Asset Library! Dive into the project of this Riot Games Creative Contest Submission by Martin Blasina: explore new techniques, try out new assets, and kitbash: vfxapprentice.com/vfx-appren… #vfx #gamedev #visualfx #learnvfx
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The visualFX are next level. I think it's admirable that you pushed this project as far as you could without AI (limited use). However, your skill AI would be 🤯. You don't even have to rely on an agent.
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💥 Let's catch up on what the VFX artists in our community have been up to these past few weeks! Here's an assortment of their works. Find the links to the original ArtStation posts in the 🧵 #vfxfriday #rtvfx #vfx #visualfx #realtimevfx
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Replying to @vxunderground
Shittttt, I was doing 3D Modeling/Animation/VisualFX with 256MB RAM and an 80GB HDD, single core and I don't remember if it had hyperthreading or not, might've been before then. Thems were the days.
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If people are curious about why smoke simulations can take a while to create in 3D for #SpaceX #Starship, here is a detailed thread, which explains the reasons behind my smoke simulations: Hopefully, people will now understand, of, what it takes to create those smoke plumes. Starship - VFX/CGI Ground smoke plumes: Creating smoke plumes digitally is one of the most complex things in VFX (VisualFX). Having different forces interacting with each other makes things really hard to simulate and to predict how they will behave. Using Houdini as the main simulation package, I will go deep into explaining how different forces interact with each other and how different settings influence those forces. --- Chapter 1 – The emission source: In real life, when rocket engines start to fire, the exhaust hits the water that is being injected before the ignition process. When those hot gases come into contact with the water, they turn into steam. In 3D, we usually refer to this as smoke. To start with the emission source, I add a simple sphere, which acts as the emission object for a particle system. This particle system is later used to drive the main smoke simulation on top of it. Simulating the real physical conversion from hot exhaust gases into white steam plumes during launch through water would be a very complex undertaking. Because of this, the process is simplified by using a basic emission object that emits particles. The particle system is given collision properties and several forces, such as turbulence, roughness (noise), and adjustable force amplitudes. --- Chapter 2 – Driving the smoke simulation: Once the main particle system is established, it is used to create the smoke simulation. Before this can be done, the particles need additional attributes, such as a density attribute. This density attribute is fed into a smoke solver in Houdini, which is able to emit smoke based on the particle data. The smoke solver acts as the main brain of the simulation. This is where all smoke-related forces are calculated and combined. Having the correct attributes in place is essential for the smoke simulation to function properly and to produce usable results. --- Chapter 3 – Smoke forces: This is the most complex, but also the most interesting, part of the simulation process. The solver used for this setup contains many different forces, each with multiple sub-levels of settings. This makes the entire workflow very demanding and sensitive to small changes. The forces involved include: Wind, which pushes the fluid in a specified direction and simulates air currents. Buoyancy, which causes hotter and less dense fluid to rise while cooler and denser fluid sinks. Drag, which resists the motion of the fluid and adds a sense of air resistance. Disturbance 1, which introduces large-scale, gentle, random variations in the flow. Disturbance 2, which adds medium-frequency breakup and more noticeable variation. Disturbance 3, which creates small-scale, high-frequency noise for fine surface detail. Turbulence 1, which generates large rolling or boiling motions. Turbulence 2, which introduces medium-sized swirling eddies. Turbulence 3, which creates small, sharp vortices and energetic motion. Confinement, which sharpens and preserves existing fluid details against natural diffusion. Each of these forces has its own set of sub-settings that can be adjusted independently. Many of them include ramps and a parameter called the input range.
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Replying to @3rdEchoSounds
📷 ON 📷 Added some more visualFX & SoundFX to #kingofcrokinole Also set up a #Discord server where I upload Alpha versions : discord.gg/YdBNe5kq
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8/∞: Rainbow dragon 7FLAME faces a kaiju titan in a cinematic anime battle. Instead of his usual rainbow flame, he unleashes a high-speed spiral vortex beam that shatters the monster in a burst of cosmic energy. #Sora2 #AIVideo #AIArt #AnimeStyle #KaijuBattle #7FLAME #DragonFight #EpicAnime #CosmicDragon #MonsterFight #CinematicAnime #VisualFX ↓Continue reading in the replies every day
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🎆 Our Holiday event is less than a day away! Prepare for greatness Learn more about what's to come this holiday season with VFX Apprentice: vfxapprentice.com/blog/all-a… #vfx #vfxschool #learnvfx #visualfx #rtvfx #vfxartists
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💥Take a look at this Projectile VFX made by our student Matthew Owers! Detailed breakdown is available on ArtStation: artstation.com/artwork/8Bq0b… #vfx #rtvfx #visualfx
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⚔️ Schwing! Take a look at this Cyberpunk Slash VFX made by Zoin. Detailed breakdown and progression are showcased on the author's ArtStation: artstation.com/artwork/Overd… #vfx #rtvfx #visualfx
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grok用に改善してみました。 VideoStyle: Genre: "アニメミュージックビデオ風" MoodKeywords: ["energy", "dynamic", "cinematic"] Scene: Type: "ダンスシーン" MotionStyle: "キャラクターの個性に合うダンス、アニメ的誇張モーション" Character: ReferenceImage: "インプット画像を使用" RenderStyle: "2Dアニメスタイル" Shadow: "現実的な光源に基づいた自然な影" Background: LocationStyle: "リアルな現実世界の背景、一貫した場所" Environment: "時間帯・気候は自然な変化のみ(特に指定しない)" Camera: ShotStyle: "マルチカット構成" AngleVariations: ["ローアングル", "フロントショット", "回り込み", "軽いドリー"] Motion: "カメラが滑らかにキャラクターを追従し、瞬間的に切り替わる" Effect: VisualFX: "TikTokエフェクト風の光・フィルタ演出" StyleNotes: ["わずかなグリッチ", "カメラフラッシュ", "ポップなUIエフェクト"] Technical: FrameRateHint: "240fps風のスムーズモーション"
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Si estás pensando en comprar un challenge, mejor que te den un 120% de reward al superarlo, ¿no? Utiliza el codigo VISUALFX en tu próxima compra en @FundedNext fundednext.com/?fpr=visualtr…
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