Bitmagic is the most advanced text to game AI in 2026
You can describe any type of game (incl. online multiplayer) into the prompt bar and Bitmagic will turn your vision into reality in minutes.
#gamedev#GenerativeAI
Bitmagic partners with Arizona State University, the largest public university in the USA, to bring AI games education to university students! 🔥 bitmagic.ai/news/asu-bitmagi…
Create games using AI - Bitmagic
Below is a showcase of some of the games created using Bitmagic in 2026 alone.
Nothing is out of reach when we combine pure human creativity with the power of the latest AI to create games like these with simple text prompts.
#gamedev#ai
A week ago, I had a dream of an idle Civ, today we announced the game launch. My first game built from scratch as a solo project with no help from anyone, besides @BitmagicAI Creator tool.
We are now launching Bitmagic Labs, and we are looking for creators. #ai#VibeCoding
Bitmagic has reproduced the original classic game Civilization using its generative AI tools. It's targeting this at small game developers. You can played Idle Civ here. Link in comments.
Day 6 — LeetCode Bit Magic
Solved: 3315. Construct the Minimum Bitwise Array II
Key takeaway: odd primes let you exploit trailing 1-runs.
Minimal x such that x | (x 1) = p →
x = p - 2^(trailingOnes(p)-1)
#100DaysOfCode#leetcode#bitmagic#dsa#javacoding#day6
🚀 Day 444 of #geekstreak2025
🔹 GFG POTD: Count Set Bits
💡 Used a recursive math-based approach find highest power of 2 ≤ n and add:
bits till 2^x bits contributed by MSB recurse for remaining part..
#dsa#gfg#bitmagic#recursion#coding
🚀 Day 443 of #geekstreak2025
🔹 GFG POTD: Subset XOR
💡 Goal → find a subset of {1..n} whose XOR equals n.
✨ key idea → use total XOR of 1..n and xor-manipulation to exclude the right element(s) instead of brute force.
#dsa#gfg#bitmagic#coding
Using Bitmagic V3 and @theworldlabs Marble, you can take any game footage, convert it into a game world and prompt your own game logic to create a game that takes place in that world. The way Gaussian Splatting evolves, the next few months are going to be crazy. 🤯
just curious if clang actually "optimizes" on the trivial loop or make it even worse speed-wise too.
Many of these aggressive unrolling fucked me.
Maybe they should think and notice trivial bitmagic patterns before unrolling anything.
“I’m thinking of a game where I’m hunting ghosts in a cozy, but haunted, cabin”
@martin_casado kindly sent me a Gaussian Splat scene of a cabin. I imported it to Bitmagic and prompted a game.
Hoping to start opening Bitmagic access next week. Lmk who should get access first?
This is really cool. I’m running experiments on Bitmagic, loading spz, generating colliders and prompting some gameplay. I would love to do something cool with this environment if it’s possible to get access to the spz. Pretty please @BrittaniNatali ? 😃