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๐Ÿš€ Refactor C like a pro with GitHub Copilot in Visual Studio! Our new C Code Editing Tools supercharge Agent Mode, combining Copilotโ€™s AI with IntelliSense for smarter, faster refactoring. ๐Ÿ” View all references across your codebase ๐Ÿ“œ Understand metadata (type, declaration, scope) ๐Ÿงฉ Visualize class inheritance hierarchies ๐Ÿ”— Trace function call chains With rich context for every C symbol, wide-sweeping edits are now accurate and lightning-fast. Ready to transform your workflow? ๐Ÿ‘‰ Watch the demo: msft.it/6015te4C9 #VisualStudio #GitHubCopilot #CppDev

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C devs, big updates in vcpkg! The latest release brings: โœ… New features for dependency management โœ… Improved binary caching for faster builds โœ… Enhanced manifest mode for streamlined workflows โœ… Better cross-platform support for Linux, macOS, and Windows Stay ahead with the latest in C package management! ๐Ÿ‘‰ Read the full update here, msft.it/6010tPyvu #CppDev #vcpkg #OpenSource
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C devs, GitHub Copilot is stepping up its game! ๐Ÿง โœจ From MSVC refactorings to build performance boosts and smarter code suggestions, this update is packed with tools to help you code cleaner and faster. Check out whatโ€™s new ๐Ÿ‘‰ msft.it/6014tMHC0 #CppDev #GitHubCopilot #VisualStudio
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21 Oct 2025
๐Ÿš€ Want to write faster, smarter C code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ ๐Ÿ”— ow.ly/VcPB50WHL4Z
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23 Sep 2025
๐Ÿ’กConan CMake = Build Bliss Stop manually managing dependencies in C . Use Conan to wrap your libraries and scale fast. ๐Ÿ”— conan.io/why-conan #CMake #CppDev #ConanTips
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4 Sep 2025
๐Ÿ›ก๏ธ Secure your C/C builds with confidence! Conan C/C packages now benefit from JFrog Security solutions: vulnerability scanning, CVE detection, and policy enforcement. ๐Ÿ‘‰ Keep your #SoftwareSupplyChain protected: conan.io #CppDev #Conan2 #DevSecOps
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4 Sep 2025
๐Ÿš€ Want to write faster, smarter C code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ ๐Ÿ”— ow.ly/VcPB50WHL4Z
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23 Aug 2025
๐Ÿš€ Want to write faster, smarter C code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ ๐Ÿ”— ow.ly/VcPB50WHL4Z
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19 Aug 2025
๐Ÿš€ Want to write faster, smarter C code? Dive deep into data structuresโ€”from basics to advancedโ€”and learn how to build flexible, efficient libraries for real-world use. #CppDev #CodeOptimization #DataStructures #programming #Cpp ๐Ÿ”๐Ÿงฑโš™๏ธ ๐Ÿ”— ow.ly/VcPB50WHL4Z
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๐Ÿ” Ever wondered what happens when C /WinRT canโ€™t resume on a dispatcher thread? Raymond Chen dives into the subtle mechanics of thread dispatching in C /WinRT and how Visual Studio surfaces these issues. If you're working with modern C and Windows Runtime, this is a must-read! ๐Ÿง  Get a behind-the-scenes look at how Visual Studio helps you catch these tricky scenarios before they become bugs. ๐Ÿ“– Read the blog: msft.it/6016s1HH8 #Cplusplus #VisualStudio #WinRT #WindowsDev #RaymondChen #DevBlogs #CppDev
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Day 33 ๐ŸŒธ Started learning about STL in #cppdev and some new functions used in stack and deque. Also, had the first day of my second year at #vitvellore (Already traumatized ๐Ÿ’€) #100DaysOfCode #TechTwitter #buildinpublic #Leetcode #CollegeStudent
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15 Jun 2025
I just dropped a Bank Management System built in C today ๐Ÿš€ Would love some feedback โ€” structure, design, anything! ๐Ÿ” Feel free to fork, clone, or improve it! ๐Ÿ‘‰ GitHub: github.com/Saurav373/BankManโ€ฆ Trying to improve with every project. #CodeNewbie #cppdev #opensource
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21 Nov 2024
Java dev: Javar Python dev: Pythoner Rust dev: Ruster Cppdev: Cpper C# dev: C sharper Zig dev: Zigger C dev: ?
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We have identified and solved the hardest problem in desktop application deployment: Creating a nice DMG installer on #macos without #xcode. It seems deceptively simple, but have you ever wondered why many cross-platform applications don't do this? #cmake #cpp #cppdev #noxcode
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Game core was in execution of commands lists. Each has target, properties, next cmd number when Ok or No, included Next or Default. With drag-drop, click menu, hint-questions. #cppdev #indiedev #gamedev #indiegame #solodev
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Newer test models look like this up close, inspired by myths of the Middle East. There are also a named dates instead of bare numbers of turns and ticks. #cppdev #indiedev #gamedev #indiegame #solodev
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UI of selection and commands with fresh ideas. 1: select Actor-LMB Target-RMB similar by 3d or buttons (check clr legend). 2: grouping log by turns and trimming from lasts. 3: tooltips for all buttons and disabling by situation. #cppdev #indiedev #gamedev #indiegame #solodev
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Simple names generation from syllables (left bottom older). Too chaotic and older is dangerous with combinations from small syllables like "un" or "da" (indecent trap) ๐Ÿ˜… #cppdev #indiedev #gamedev #indiegame #solodev
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Tried to get a reverse "Byzantine" perspective and found funny free visual effect. Just invert() the projection matrix and free-fly camera becomes magical ๐Ÿ˜€ (i'll show it on a video in the future) #cppdev #indiedev #gamedev #indiegame #solodev
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