๐ Refactor C like a pro with GitHub Copilot in Visual Studio!
Our new C Code Editing Tools supercharge Agent Mode, combining Copilotโs AI with IntelliSense for smarter, faster refactoring.
๐ View all references across your codebase
๐ Understand metadata (type, declaration, scope)
๐งฉ Visualize class inheritance hierarchies
๐ Trace function call chains
With rich context for every C symbol, wide-sweeping edits are now accurate and lightning-fast. Ready to transform your workflow?
๐ Watch the demo: msft.it/6015te4C9#VisualStudio#GitHubCopilot#CppDev
C devs, big updates in vcpkg! The latest release brings:
โ New features for dependency management
โ Improved binary caching for faster builds
โ Enhanced manifest mode for streamlined workflows
โ Better cross-platform support for Linux, macOS, and Windows
Stay ahead with the latest in C package management!
๐ Read the full update here, msft.it/6010tPyvu#CppDev#vcpkg#OpenSource
ALT Illustration of a light bulb.
text reads: What's new in vcpkg (October 2025)
Learn about the latest release.
C devs, GitHub Copilot is stepping up its game! ๐ง โจ From MSVC refactorings to build performance boosts and smarter code suggestions, this update is packed with tools to help you code cleaner and faster.
Check out whatโs new ๐ msft.it/6014tMHC0#CppDev#GitHubCopilot#VisualStudio
ALT GitHub copilot logo.
text reads: cpp.blog
New GitHub Copilot capabilities for C developers: Upgrade MSVC, improve build performance, and refactor C code
Learn more
๐กConan CMake = Build Bliss
Stop manually managing dependencies in C .
Use Conan to wrap your libraries and scale fast.
๐ conan.io/why-conan#CMake#CppDev#ConanTips
๐ก๏ธ Secure your C/C builds with confidence! Conan C/C packages now benefit from JFrog Security solutions: vulnerability scanning, CVE detection, and policy enforcement.
๐ Keep your #SoftwareSupplyChain protected: conan.io#CppDev#Conan2#DevSecOps
๐ Ever wondered what happens when C /WinRT canโt resume on a dispatcher thread?
Raymond Chen dives into the subtle mechanics of thread dispatching in C /WinRT and how Visual Studio surfaces these issues. If you're working with modern C and Windows Runtime, this is a must-read!
๐ง Get a behind-the-scenes look at how Visual Studio helps you catch these tricky scenarios before they become bugs.
๐ Read the blog: msft.it/6016s1HH8#Cplusplus#VisualStudio#WinRT#WindowsDev#RaymondChen#DevBlogs#CppDev
ALT spot art.
text reads: What happens if C /WinRT is unable to resume execution on a dispatcher thread?
Read Raymond Chen's Blog
I just dropped a Bank Management System built in C today ๐
Would love some feedback โ structure, design, anything!
๐ Feel free to fork, clone, or improve it!
๐ GitHub: github.com/Saurav373/BankManโฆ
Trying to improve with every project.
#CodeNewbie#cppdev#opensource
We have identified and solved the hardest problem in desktop application deployment:
Creating a nice DMG installer on #macos without #xcode.
It seems deceptively simple, but have you ever wondered why many cross-platform applications don't do this?
#cmake#cpp#cppdev#noxcode
ALT Screenshot of Wonderland Engine 1.2.3 DMG installer on MacOS.
Game core was in execution of commands lists. Each has target, properties, next cmd number when Ok or No, included Next or Default. With drag-drop, click menu, hint-questions.
#cppdev#indiedev#gamedev#indiegame#solodev
Newer test models look like this up close, inspired by myths of the Middle East.
There are also a named dates instead of bare numbers of turns and ticks.
#cppdev#indiedev#gamedev#indiegame#solodev
UI of selection and commands with fresh ideas.
1: select Actor-LMB Target-RMB similar by 3d or buttons (check clr legend).
2: grouping log by turns and trimming from lasts.
3: tooltips for all buttons and disabling by situation.
#cppdev#indiedev#gamedev#indiegame#solodev
Simple names generation from syllables (left bottom older).
Too chaotic and older is dangerous with combinations from small syllables like "un" or "da" (indecent trap) ๐
#cppdev#indiedev#gamedev#indiegame#solodev
Tried to get a reverse "Byzantine" perspective and found funny free visual effect.
Just invert() the projection matrix and free-fly camera becomes magical ๐ (i'll show it on a video in the future)
#cppdev#indiedev#gamedev#indiegame#solodev