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Are you interested in #GeometryProcessing? Are you great with programming in C ? Are you a Master's/PhD student or a Postdoc? Then please apply for this project for the #GSoC. This is a great way to boost your portfolio while contributing to a widely used OpenSource library.
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🎯 @LuxTechPulse Meetup — Join Us on July 9th! 📍 When: July 9, 18:00 🏢 Where: @Artec3DScanners Office We’re gathering the Lux tech community for an evening of knowledge sharing, networking, and a bit of fun. One of the highlights of the meetup: 🎤 20 Minute Adventure: Validating Geometry Polygons 👨‍💻 Speaker: Anton Kabysh “I’ll just write a polygon validation library. Shouldn’t take more than a day,” I thought. …That “one day” became several months of exploring the peculiar world of customer polygons, geometry representations, and validation edge cases. In this talk, Anton will share lessons learned, practical pitfalls, and why geometry is never as simple as it seems. Come if you work with maps, graphics, data pipelines, or just enjoy good engineering war stories. 🍕 Snacks and drinks provided. 💬 Bring your questions and curiosity. 📌 Save the date: July 9, 18:00 at Artec 3D Office. See you at Lux TechPulse! #LuxTechPulse #LuxembourgTech #TechMeetup #PolygonValidation #GeometryProcessing #Geospatial #SoftwareEngineering #DevTalk #TechCommunity #TechTalks #Artec3D #LuxEvents #CodingJourney #EngineeringStories #Luxembourg #3D
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I can highly recommend the Summer Geometry Initiative (SGI) by @JustinMSolomon. It is a six-week paid summer #research program introducing undergraduate and graduate students to the field of #geometryProcessing. Details: sgi.mit.edu applications due February 17, 2025.

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🤔Some genus defects in your geometry? Quickly fix spurious handles, thanks to our new persistence-optimization solver. The paper:👇 arxiv.org/abs/2407.12399 🍿The talk @ieeevis 2024: youtube.com/live/j1W-7oN5gGk… #topologicaldataanalysis #datascience #visualization #geometryprocessing
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🤔 Changing the genus of a surface is now easy with our new persistence-optimization solver. The paper:👇 arxiv.org/abs/2407.12399 🍿The talk @ieeevis 2024: youtube.com/live/j1W-7oN5gGk… #topologicaldataanalysis #datascience #visualization #geometryprocessing
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Replying to @FrOHzD @12am
engine.ini Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Animation/ControlRig/Content Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content Paths=../../../Engine/Plugins/Animation/IKRig/Content Paths=../../../Engine/Plugins/Bridge/Content Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content Paths=../../../Engine/Plugins/Editor/GeometryMode/Content Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content Paths=../../../Engine/Plugins/Experimental/Landmass/Content Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content Paths=../../../Engine/Plugins/Experimental/Volumetrics/Content Paths=../../../Engine/Plugins/FX/Niagara/Content Paths=../../../Engine/Plugins/Media/MediaCompositing/Content Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content Paths=../../../Engine/Plugins/Runtime/Metasound/Content Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content Paths=../../../Engine/Plugins/Runtime/Synthesis/Content Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content Paths=../../../Engine/Plugins/Experimental/CommonUI/Content Paths=../../../Engine/Plugins/Animation/RigLogic/Content Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content Paths=../../../Engine/Plugins/Experimental/Animation/MotionWarping/Content Paths=../../../Engine/Plugins/FX/CascadeToNiagaraConverter/Content Paths=../../../Engine/Plugins/LightWeightInstancesEditor/Content Paths=../../../Engine/Plugins/Runtime/AR/AppleAR/AppleARKit/Content Paths=../../../Engine/Plugins/Runtime/AR/AppleAR/AppleARKitFaceSupport/Content Paths=../../../Engine/Plugins/Runtime/AR/ARUtilities/Content Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content Paths=../../../Moon/Plugins/HoudiniEngine/Content Paths=../../../Moon/Plugins/RecoilAnimation/Content Paths=../../../Engine/Plugins/Experimental/GeometryScripting/Content Paths=../../../Engine/Plugins/Runtime/HairStrands/Content Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content Paths=../../../Engine/Plugins/Animation/MotionWarping/Content Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content Paths=../../../Engine/Plugins/Experimental/Dataflow/Content Paths=../../../Engine/Plugins/Experimental/UVEditor/Content Paths=../../../Engine/Plugins/Media/MediaPlate/Content Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content Paths=../../../Engine/Plugins/Runtime/WaveTable/Content Paths=../../../Engine/Plugins/Animation/DeformerGraph/Content Paths=../../../Engine/Plugins/Experimental/ChaosVehiclesPlugin/Content Paths=../../../Engine/Plugins/Experimental/PhysicsControl/Content Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content Paths=../../../Engine/Plugins/Runtime/GameplayStateTree/Content Paths=../../../Engine/Plugins/Runtime/StateTree/Content Paths=../../../Moon/Plugins/FGearPlugin/Content [GameNetDriver StatelessConnectHandlerComponent] CachedClientID=126 [SystemSettings] r.TextureStreaming=1 r.UseShaderCaching=1 [WindowsApplication.Accessibility] StickyKeysHotkey=False ToggleKeysHotkey=False FilterKeysHotkey=False StickyKeysConfirmation=False ToggleKeysConfirmation=False FilterKeysConfirmation=False
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Check out the battle of our lego human in Latent-NeRF! Our wonderfully smart and talented team is up to making NeRFs playable for everyone :) summergeometry.org/sgi2023/e… #SGI2023 #geometryprocessing #NeRF #generativeAI

Our SGI 2023 program is nearly halfway complete! Our brilliant students are just beginning to write up blog articles on their work. You can check out a few of the first posts (and monitor for more!) here: summergeometry.org/sgi2023/
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昔からあるからBrushでコリジョン作ろうとしてたけど、機能面では圧倒的にモデリングツール(GeometryProcessing)が優秀なので、モデリングツールも試してみる。 昨日はBrushだったりデバッグ描画の問題に半日とられ、今日はモデリングツールに半日以上使ってしまいそうで、
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20 Jun 2023
What amazing results! Revolutionizing geometry processing, radiance field diffusion empowers seamless 3D synthesis with rendering guidance. A game-changer for realistic and editable visual representations. #ResearchBreakthrough #GeometryProcessing
Excited to share @Normanisation's DiffRF: Rendering-guided 3D Radiance Field Diffusion #CVPR2023 highlight! 2D diffusion is great, but what about 3D? We show radiance field diffusion with rendering guidance for consistent and editable 3D synthesis. Vid: youtu.be/qETBcLu8SUk
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Want to join our team as post-doc in 2024 ? Check our latest work at irit.fr/storm/site and send us your application ! (deadline June, 23rd) Call details: cimi.univ-toulouse.fr/en/app… #computergraphics #geometryprocessing

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Thrilled to be a Fellow at the Summer Geometry Initiative (SGI) 2022 at @MIT organised by @JustinMSolomon! So excited to work on #geometryprocessing research!
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The bridge in a violin acts as a mechanical filter between the vibrating strings and the top plate. Yonggyun Yu et al. optimize its shape to have favorable sound characteristics. link.springer.com/article/10… #Violin #geometryprocessing #shapeoptimization #topologyoptimization
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Prepping to make Metaverse accessible and sustainable digitally. #geometryprocessing #shader #vertex #aec #metaverse #usdz
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Deadline approaching! Less than 2 weeks left to submit your cutting-edge research results to #SGP2022, the Symposium on Geometry Processing. Deadline: April 11th. See geometryprocessing.org Graduate School: July 2-3. Conference: July 4-6. #geometryprocessing #research
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Some more fascinating eigenfunctions of the Laplace Beltrami operator. Available in the #TopologyToolKit #TopologicalDataAnalysis #geometryprocessing #topology #mathvisualization #mathimagery #mathart
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Endlessly fascinating eigenfunctions of the Laplace Beltrami operator. Available in the #TopologyToolKit #TopologicalDataAnalysis #geometryprocessing #topology #mathvisualization #mathimagery #mathart
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Robustly remesh non orientable surfaces with Morse-Smale quadrangulations. Available in the #TopologyToolKit! #TopologicalDataAnalysis #geometryprocessing #topology #mathvisualization #mathimagery #mathart
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Robustly remesh non orientable surfaces with Morse-Smale quadrangulations. Available in the #TopologyToolKit! #TopologicalDataAnalysis #geometryprocessing #topology #mathvisualization #mathimagery #mathart
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Today, I get the chance to speak to the amazing students that participate in the 2021 Summer Geometry Institute. Thank you @JustinMSolomon for the invitation! Looking forward to talk about #metamaterials & #geometryprocessing with this inspiring cohort: sgi.mit.edu/sgi-2021-fellows

Tomorrow, we kick off the Summer Geometry Institute (SGI) 2021, an experiment in online collaboration and education engaging students from across the world in applied geometry research.
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