Tutorial (breakdown)’ish 😁
1. Setup fluid with two densities with the higher density being the top half of the fluid.
2. Simulate with a few added pop forces “if” necessary.
3. Cull a percentage of the Flip points on each density and instance random scale small bubbles.
4. Cull a percentage of the center point of the FLIP sim and instance randomized vellum spheres. Option two is instance random vellum spheres across the sim and simulate a resting state pushing the vellum spheres to the mid point of the fluids and then using that as the start point of the main sim.
5. Test various vellum properties to get your bubbles looking right as you advect the resting vellum sim with the velocities from either both or a single density of the FLIP sim.
6. Enclose the simulation in a box so that you can use redshift to render the bubbles correctly.
7. Rasterize the FLIP sim on top and render that as a volume in redshift.
8. Lots of comping in Nuke and finish!
I hope that helps you get started! ☺️ Happy proceduralism!
#Tutorial#Learning#HoudiniTutorial#Bubbles#Houdini#VFX#HoudiniFX#CGI#3dAnimation#ProceduralArt
Int his tutorial ill show you how the opacity works in redshift. The opacity can be used to drive the invisibility of a material. This can control the amount of opacity you can have making parts of the geo if not all, invisible. #houdini#vfxtutorial#houdinitutorial#3dart
NEW TUTORIAL ALERT! This morning, we launched a brand new tutorial that you will not want to miss. In this video tutorial, Andrew Sutherland will show you how to create an explosion in Houdini using Karma. Check it out now! youtu.be/OHK-G42PejY#vfxbreakdown#houdinitutorial