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Replying to @DongyJammin
I think a lot of the more annoying ways ppl talk about games that blight here in particular hourly can be traced back directly to sequelitis
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however you feel about this episode in particular, the Sequelitis series fucking ruled and changed the way millions of people think about video game mechanics for the better
Now that Ocarina of Time is trending, I wanna remind you all of one of the worst videos on the game to ever exist ๐Ÿ’€
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Replying to @OliverJia1014
I'm still waiting to this day for that companion Zelda video Jon was making to release alongside Egoraptor's Sequelitis to Link to the Past and Ocarina of Time.
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Replying to @HouseOfHorrorCo
Send Help. It's a funny film with a more interesting setting than any of the other two I actually saw, no I didn't see We Bury the Dead (yet). It's Raimi to the core, Obsession was indeed great, but enjoyed it a little less. Ready or Not 2 is just more samey sequelitis.
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Replying to @WeebyRevy
Not like one of the most popular/divisive OOT videos for the last ten or so years was the fucking sequelitis that made a point that since OOT released it was a point of contention for older fans that it sacrificed the more non linear exploration side of classic Zelda
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Replying to @gillythekidYT
Also. x.com/egoraptor/status/20240โ€ฆ Even Arin himself has said he was just saying shit on the internet as a funny man and that sequelitis shouldn't be taken seriously.

This clip is a great example of why I didn't want to continue making Sequelitis. I had an interest in game design, and I had an interest in publicly talking about it, but my thing was comedy, and cartoons. So that's how I did the show... as a cartoon comedy. My schtick was loud characters, and chaotic shouting. Every topic in Sequelitis was shouted at full volume. Every little design choice I thought was smart was "fucking genius" and every minor annoyance I had was a full on meltdown rant. Some things I complained about didn't even piss me off, I just thought they were interesting to bring up. But I exaggerated them for the sake of comedy because I didn't really know how to make them funny otherwise. And I'm sure because I was young and insecure, I had a morbid desire to shake things up... Ocarina was an untouchable game, a 10/10 across the board, and I think being provocative about that appealed to me back then, too. But I love Ocarina. I grew up with it. I genuinely did want to have a discussion about the things that didn't age well, because I think that's interesting. I think we can learn a lot from that. But I dunno... I just don't think I felt confident enough to talk about it with the appropriate tone, so I hid behind what I knew: a cartoon character that shouts. This carried into Game Grumps... I had been doing Game Grumps for like 3 years when I released the Zelda video. I think the lines blurred for the audience because at that point I was "Arin Hanson," not Egoraptor. But Arin on Game Grumps is also a character. If I'm getting frustrated and shouting at a game on the show, it's for the bit. It's a show. Heightened emotions. And the go-to bit for me was saying "this game sucks, it's bad" and going on rants. The intent was to play the buffoon. But I think people just thought that was me. And that's fine. I don't blame them. It is "me," there's always some truth behind that sort of stuff. And I think it was extra confusing because I WOULD just be normal sometimes on the show. But you may notice recently I've very deliberately changed how I handle those bombastic moments on Grumps, where I point the finger inward now. "I suck, I messed up, I can't believe I didn't see that, what an idiot, etc." I just didn't like the bad energy I was putting out there. I hated that people saw me that way. It disturbed me that people told me "wow, you're actually really nice" all surprised when they met me in person, as if they assumed I'd rip their head off. And look, I'm not gunna pretend I'm an angel on the show now, the schtick of "buffoon that is easily angered" comes very easy to me when I'm performing, so I still utilize it constantly. But I usually find a way to channel it inward and be the butt of the joke, instead of just radiating it outward. It's funnier that way. I think I just assumed this was all obvious. You see how I tweet. You've seen interviews. I don't talk like I do on the show, or in my cartoons. I like being supportive of people and I like discussing things. I don't shout in my normal life. So when I see people characterizing me as this idiot who has no patience and sucks at playing Zelda... it sounds so silly but it just honest to goodness hurts my feelings sometimes. I love game design! I love video games! But, I get it. All you can see of me in my shows and cartoons is this loudmouth asshole who says your favorite game sucks. Like, fuck that guy, right? I think that's valid. I think you're right to feel that way. I think I was playing fast and loose with this character and I was being flippant about how frustrated it made people. I regret that. I suppose I should have thicker skin about this. And yeah... it feels so benign in the grand scheme of things. Who cares if people are circulating an 11 year old clip from a cartoon I made and saying "wow this guy's a moron." It shouldn't matter. Why should I care? But I guess I just have to admit that I do care sometimes, and it just kinda bums me out. I cared a lot about game design back then. It wasn't as prevalent as it is now. It was all dry GDC talks (which are, of course, wonderful). I found it really exciting to bring game design to light in a fun way for people that don't usually think about it. I hope I succeeded in that. But if I could go back, I think the in-your-face hyperbolic know-it-all character would go the way of the dodo. I suspect that aspect of it may have done some harm for game design discourse. And that sucks. For the record, the waiting in Ocarina barely frustrates me. I think it's appropriate at times. The game feeling larger and more cinematic just kind of lends itself to moments of pause. Enemies are more sparse so making them "last longer" just kind of makes sense. Did I feel this way back then? I'm sure I did feel stronger that "waiting" was more frustrating... but not to the level in this clip, by any means. That's just being young and insecure, I guess. I felt like I had to beat my chest in order for anyone to listen or be interested in what I had to say.
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CC retweeted
This clip is a great example of why I didn't want to continue making Sequelitis. I had an interest in game design, and I had an interest in publicly talking about it, but my thing was comedy, and cartoons. So that's how I did the show... as a cartoon comedy. My schtick was loud characters, and chaotic shouting. Every topic in Sequelitis was shouted at full volume. Every little design choice I thought was smart was "fucking genius" and every minor annoyance I had was a full on meltdown rant. Some things I complained about didn't even piss me off, I just thought they were interesting to bring up. But I exaggerated them for the sake of comedy because I didn't really know how to make them funny otherwise. And I'm sure because I was young and insecure, I had a morbid desire to shake things up... Ocarina was an untouchable game, a 10/10 across the board, and I think being provocative about that appealed to me back then, too. But I love Ocarina. I grew up with it. I genuinely did want to have a discussion about the things that didn't age well, because I think that's interesting. I think we can learn a lot from that. But I dunno... I just don't think I felt confident enough to talk about it with the appropriate tone, so I hid behind what I knew: a cartoon character that shouts. This carried into Game Grumps... I had been doing Game Grumps for like 3 years when I released the Zelda video. I think the lines blurred for the audience because at that point I was "Arin Hanson," not Egoraptor. But Arin on Game Grumps is also a character. If I'm getting frustrated and shouting at a game on the show, it's for the bit. It's a show. Heightened emotions. And the go-to bit for me was saying "this game sucks, it's bad" and going on rants. The intent was to play the buffoon. But I think people just thought that was me. And that's fine. I don't blame them. It is "me," there's always some truth behind that sort of stuff. And I think it was extra confusing because I WOULD just be normal sometimes on the show. But you may notice recently I've very deliberately changed how I handle those bombastic moments on Grumps, where I point the finger inward now. "I suck, I messed up, I can't believe I didn't see that, what an idiot, etc." I just didn't like the bad energy I was putting out there. I hated that people saw me that way. It disturbed me that people told me "wow, you're actually really nice" all surprised when they met me in person, as if they assumed I'd rip their head off. And look, I'm not gunna pretend I'm an angel on the show now, the schtick of "buffoon that is easily angered" comes very easy to me when I'm performing, so I still utilize it constantly. But I usually find a way to channel it inward and be the butt of the joke, instead of just radiating it outward. It's funnier that way. I think I just assumed this was all obvious. You see how I tweet. You've seen interviews. I don't talk like I do on the show, or in my cartoons. I like being supportive of people and I like discussing things. I don't shout in my normal life. So when I see people characterizing me as this idiot who has no patience and sucks at playing Zelda... it sounds so silly but it just honest to goodness hurts my feelings sometimes. I love game design! I love video games! But, I get it. All you can see of me in my shows and cartoons is this loudmouth asshole who says your favorite game sucks. Like, fuck that guy, right? I think that's valid. I think you're right to feel that way. I think I was playing fast and loose with this character and I was being flippant about how frustrated it made people. I regret that. I suppose I should have thicker skin about this. And yeah... it feels so benign in the grand scheme of things. Who cares if people are circulating an 11 year old clip from a cartoon I made and saying "wow this guy's a moron." It shouldn't matter. Why should I care? But I guess I just have to admit that I do care sometimes, and it just kinda bums me out. I cared a lot about game design back then. It wasn't as prevalent as it is now. It was all dry GDC talks (which are, of course, wonderful). I found it really exciting to bring game design to light in a fun way for people that don't usually think about it. I hope I succeeded in that. But if I could go back, I think the in-your-face hyperbolic know-it-all character would go the way of the dodo. I suspect that aspect of it may have done some harm for game design discourse. And that sucks. For the record, the waiting in Ocarina barely frustrates me. I think it's appropriate at times. The game feeling larger and more cinematic just kind of lends itself to moments of pause. Enemies are more sparse so making them "last longer" just kind of makes sense. Did I feel this way back then? I'm sure I did feel stronger that "waiting" was more frustrating... but not to the level in this clip, by any means. That's just being young and insecure, I guess. I felt like I had to beat my chest in order for anyone to listen or be interested in what I had to say.
Every โ€œmodern gaming is badโ€ is just this
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As the concept of hyperbole has been lost, allow me to clarify that I don't ACTUALLY hold Arin responsible. What my statement is in refrence to is how his extremely vocal fan base will parrot whatever he says, and after Arin tries to define Zelda 1 as an "open world sandbox" in his Sequelitis (which it isn't), you had a bunch of extremely loud people constantly complaining that Zelda isn't open world. Then we got Botw and Totk, that completely burned away everything Zelda had built for the sake of being an "Open World".
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yearly rewatch of sequelitis
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Replying to @pprreezzoohh
I still love the sequelitis videos they still hold up really well
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Replying to @cephalofreak
Every complaint in a sequelitis video has an accompanying Game Grumps clip that reveals Arin just really sucks at the part of the game heโ€™s upset about and thatโ€™s the extent of his criticism.
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I like Arin. I like all of his Sequelitis videos ESPECIALLY the Castlevania 4 one because it's so illuminating about my problems with other sequels and adaptations of other series' I like (namely Sonic), but he's passionate, and that can make him kind of obnoxious sometimes.
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Replying to @fluffgeta
aw i adored the sequelitis stuff honestly i just ignore the parts i dont agree with opinion wise his megaman one is amazing
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I think the entire reason he made that Sequelitis video was because he was still pissed at Jon over their argument lol
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Replying to @fluffgeta
Feel it's somehow poetic that one of Arin's best videos was the Sequelitis on Megaman and his worst was the Sequelitis on Zelda.
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Personally, I never did watch this one because I hadn't played OoT when this came out (I ended up playing it years later. It's alright). But I liked his other Sequelitis episodes. Too bad he basically stopped doing this to go cuck mode.
Now that Ocarina of Time is trending, I wanna remind you all of one of the worst videos on the game to ever exist ๐Ÿ’€
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american century of sequelitis discourse
Now that Ocarina of Time is trending, I wanna remind you all of one of the worst videos on the game to ever exist ๐Ÿ’€
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Replying to @fluffgeta
The real sequelitis should've been between A Link to the Past and Link's Awakening since the linear story telling and gameplay layout really happened there.
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there was very little wrong with any of the sequelitis videos
Now that Ocarina of Time is trending, I wanna remind you all of one of the worst videos on the game to ever exist ๐Ÿ’€
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Los Sequelitis del Egoraptor son las peores mierdas que puedes ver Estรกn tan mal hechas que puedes decir que son crimenes de odio el hecho de que existan
Now that Ocarina of Time is trending, I wanna remind you all of one of the worst videos on the game to ever exist ๐Ÿ’€
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