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@Sony @Microsoft @NintendoAmerica @EASPORTS @Battlefield # Around the Corner Scripting Algorithm # Run in PowerShell ISE # Parameters $baseSpeed = 5.0 # Normal movement speed (units/second) $boostFactor = 1.5 # Speed boost multiplier (e.g., 1.5x) $cornerThreshold = 2.0 # Distance to corner for boost activation (units) $panThreshold = 30.0 # Camera pan angle tolerance (degrees) $frameRate = 60 # Simulation frames per second $simulationTime = 10 # Total simulation time (seconds) # Initial conditions $characterX = 0.0 # Character x-position $characterY = 0.0 # Character y-position $cornerX = 2.0 # Corner x-position $cornerY = 2.0 # Corner y-position $cameraAngle = 0.0 # Camera angle (degrees) $timeStep = 1.0 / $frameRate # Simulation loop for ($time = 0; $time -lt $simulationTime; $time = $timeStep) { # Calculate distance to corner $dx = $cornerX - $characterX $dy = $cornerY - $characterY $distance = [Math]::Sqrt($dx * $dx $dy * $dy) # Calculate angle difference (simplified pan detection) $cornerAngle = [Math]::Atan2($dy, $dx) * (180.0 / [Math]::PI) # Angle to corner $angleDiff = [Math]::Abs($cornerAngle - $cameraAngle) if ($angleDiff -gt 180) { $angleDiff = 360 - $angleDiff } # Apply speed boost if near corner and camera is panned toward it $currentSpeed = $baseSpeed if ($distance -lt $cornerThreshold -and $angleDiff -lt $panThreshold) { $currentSpeed = $baseSpeed * $boostFactor Write-Host "Boost activated! Speed: $currentSpeed units/s at t=$time s" } else { Write-Host "Normal speed: $currentSpeed units/s at t=$time s" } # Update character position $moveX = $currentSpeed * $timeStep * [Math]::Cos($cameraAngle * [Math]::PI / 180.0) $moveY = $currentSpeed * $timeStep * [Math]::Sin($cameraAngle * [Math]::PI / 180.0) $characterX = $moveX $characterY = $moveY # Simulate camera panning (e.g., oscillating toward corner) $cameraAngle = 10.0 * $timeStep # Simple pan simulation if ($cameraAngle -ge 360) { $cameraAngle -= 360 } # Output position for debugging Write-Host "Position: ($characterX, $characterY), Distance to corner: $distance" } Write-Host "Simulation completed. Final position: ($characterX, $characterY)"
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Poll Alert! SystemVerilog Poll Time! Which of these phases are expected to be executed in zero simulation time? Drop your answers in the poll below! Let’s see who knows their simulation phases the best. #SystemVerilog #ProgrammingPoll #SimulationTime #ModernizeChipSolutions
0% reset_phase
0% configure_phase
0% connect_phase
0% main_phase
0 votes • Final results
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Ep. 3487b-Clowns:Insider Attacks On Election LikelyCapitol Police SimulationTime To Show The World mypatriotsnetwork.com/ep-348…

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#SimulationTime Atención al 00:13 y 00:21 ¿Qué ven y cómo proceden? Nos pasó hoy por la mañana
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Replying to @aivrc
Do you need more than simulationtime?
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気になるメソッドやクラスがいくつかあるけど資料全然ないな。。。 VRCPlayerApi.PushAnimations VRC_EventDispatcher Networking.RPC, SafeStartCoroutine, SimulationTime
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Developer UpdateみるとOnDeserializationとかにSimulationTimeっていうのが追加されたみたいです。これを使うと遅延時間が取りやすくなるのかな...?
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23 Feb 2023
MasterのSimulationTimeと、Mastar以外のぷレイヤーのSimulationTimeの差をビデオプレイヤーの遅延に差し込んでやれば音声同期できる、説
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OnDeserialization(DeserializationResult) DeserializationResultが増えて、送られた時間と受け取った時間が分かるようになった模様 Player/GameObjectのSimulationTimeが増えたことといい、遅延時間周りを意識しやすくしようとしているのかな…?
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26 Oct 2022
GameTimeからSimulationTimeにコマンド変えたのに機能してない辺り本当に馬鹿かな
What is #Simcenter #FLOEFD? Helps users #frontload #CFDsimulation early into #designprocess to understand behavior of their #concepts #reducing overall #simulationtime by as much as 75 percent & runs seamlessly inside #NX @siemenssoftware @automationworld buff.ly/3y9BYIz
#SimulationTime well done CCPOA, SAPs and many more
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Did you know return ({simulationTime, action} = this.schedule.shift()) && (this.simulationTime = simulationTime) && action #javascript #DidYouKnow
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