Reel 12/12 โ the leaderboard is live. The game is done. ๐๐ฎ
Real rankings. Real scores. Full UI. Gem and coin counters. Global nav.
From a snapping bug in Reel 1 to a shipped mobile arcade game in Reel 12.
That's a wrap on Cyborg Wheel Bike. What's next?
#GameDev#Tecshield
Reel 10/12 โ the tutorial had a camera glitch. We rebuilt it. ๐ง
First impressions in mobile games are everything. A broken camera on level 1 means an instant uninstall.
Refining it until it's right. That's the job. ๐ฎ
#Tecshield#GameDev#Unity#MobileGame#CyborgWheelBike
Reel 9/12 โ the Magnet Coin Bug is caught on camera ๐งฒโ
Power-up active. UI bar charged. Coins not responding.
In a progression-driven game, this one matters. Documented, flagged, getting fixed.
This is real QA. ๐ฎ
#Tecshield#GameDev#Unity#MobileGame#CyborgWheelBike
Reel 7/12 โ the official Cyborg Wheel Bike key art is here ๐ฅโ๏ธ
Metallic gold title. Cybernetic tire on fire. Glowing blue energy ring. Tecshield emblem.
From buggy physics in Reel 1 to a full visual identity. What a journey.
#tecshield#GameDev#Unity#devlog#CyborgWheel
Reel 5/12 โ here's the full game breakdown ๐ฎ
Weaponized wheel bike. 12-sided tunnel. 3 weapons. 3 Supers. 5 worlds. 45 levels. Boss fights. Infinite Mode.
From a snapping bug in Reel 1 to THIS.
The build series continues ๐
#tecshield#GameDev#Unity#GameDesign#CyborgWheel
Reel 3/12 โ the Cyborg wheel has entered the desert ๐ค
HUD is live, health bar and score counter in place, running on a Galaxy Note20 Ultra simulator.
Went from buggy physics to an actual playable world fast.
#tecshield#teamtecshield#GameDev#Unity#MobileGame#devlogs
We built a mobile game inspired by the General Grievous minigame from Lego Star Wars.
Reel 1/12 โ the unglamorous stuff: fixing player snapping bugs, killing camera jitter, locking movement before anything else.
This is what dev actually looks like ๐งต
#Tecshield#GameDev#Unity