@openlayers does have a JS script to load raster PMtiles into a TMS/XYZ TileLayer
Could be replicated to load pmtiles as XYZ to @qgis and probably adapted for vector tiles
openlayers.org/en/latest/exa…
I get the point by @Securas2010 - an alternative design could have been to have something like a `TileMap` node that you then add `TileLayer` nodes as children.
Divide the square feet of space by the square feet of a tile, and add 20-30% to that total for cuts, breakage, and waste.
A truly skilled and motivated tilelayer can get that closer to 10%, but most of us are not that.
marketplace.yoyogames.com/as… However when researching further (because of autotiling with different terrains) I learned that it is possible to cover every possible layout with only 16 Tiles by offsetting the tilelayer by one half tile in x and y direction (see first tweet by @OskSta )
[THREAD 5/6]
➡️ Create a MonoBehaviour script that hold a List of TileLayer
▪️ Double this script with Editor commands is very helpful to try configurations
▪️ Instantiate tiles within layer in your desired order
The House of Representatives is leveling the playing field for working families so that profitable companies don’t pay a lower tax bill than a bricklayer or tilelayer. We commend them for repealing the Trump tax cuts for the wealthiest households and most profitable corporations.
Happy to *finally* release version 1.0 of chrgfx, a tool for #Linux for dumping tile and palette graphics, similar to TileLayer Pro, etc, but extensible to support practically any format and intended for the command line.
#retrogaming#gamedevgithub.com/RyogaMasaki/chrgf…