Not really. I know from years of experience that you cannot control every aspect of a simulation. You can create parameters around behaviors, but even those fail occasionally - and overall it’s still random. Unless you control every aspect of every particle, then you are not in complete control and algorithms are making decisions for you. And you wouldn’t want that level of triangular control. Part of the magic of simulations are that it’s random and not completely controllable or repetitive.
There are particle systems like older versions of Trapcode particular which ran emulations - Not simulations. Those would repeat the exact same result every time. But even there, you could not control every aspect of that animation. When we added real simulation into the mix (including predator and prey behaviors, fluid dynamics, and roaming), it became even less controllable.
OK, so yes I guess I do care to elaborate. Now you can explain to me how I’m wrong.