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Explore AngryBots ECS: a Unity DOTS project demonstrating game conversion and high-performance entity systems. #UnityDOTS #ECS #GameDev #Unity3D
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DOTS vs Traditional in Unity: Performance gap is wild. Traditional: 1K GameObjects=195fps, 15K=35fps, 65K=8fps. DOTS: 5K Entities=212fps, 200K=60fps, 335K=35fps. Tested up to 1M Entities, 12fps. Data-Oriented rules! #UnityDOTS #Performance #Gamedev #ECS #Optimization
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Maximize performance in your Unity game with DOTS Job System! 💡 Learn more: docs.unity3d.com/Manual/JobS… #UnityDOTS #GameDev #IndieDev #UnityTips #Unity #Unity3D #Dots #JobSystem 🕹️

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1 Jan 2025
ふい〜 弾が当たったら顔を変更するまで行けた(内部でヒット数もカウント)。 あとはこれを文字に対応させれば基本処理は出来上がるはず... UnityDOTSだとText表示が面倒らしい。 ただでさえDOTSの使い方で四苦八苦してるのに、涙がでますわー。 TextMeshProを使いたいよぉ😭
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In my #UnityDots project, villagers now get lonely and seek out others to talk to! 🗨️ They’ll path-find to initiate a conversation and chat until their loneliness fades. What could be some other fun social mechanics to add? :) #gamedev #unity3d #ecs
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22 Dec 2024
UnityDOTSでキューブを10万個出してみたけどFPS100以上を維持してた。 いいなこれ。 なお、愚直に当たり判定を書くと酷い事になる
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One week from today I'll be giving a talk at the JetBrains GameDev Days talking about #UnityDOTS and why I think it is such an important part of the Unity engine. So glad that @unity is continuing to integrate DOTS into the core of their engine so everyone will benefit from it.
Introducing GameDev Days 2024 speakers and talks: 🎙Why DOTS Is Unity's Silver Bullet, by Johnny Thompson 🗓 October 10, 5:00–6:00 pm UTC 🔗 Register: jb.gg/gamedev-days2024 #GameDevDays2024
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Maximize performance in your Unity game with DOTS Job System! 💡 Learn more: docs.unity3d.com/Manual/JobS… #UnityDOTS #GameDev #IndieDev #UnityTips #Unity #Unity3D #Dots #JobSystem 🕹️

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31 May 2024
Check out our latest Devlog on Performance Improvements! We are making use of @Unity's DOTS to improve our game's performance! store.steampowered.com/news/… #Devlog #MadeInUnity #Unity3D #ECS #UnityDOTS #Demo #GameDev #IndieDev #IndieGames #IndieGameDev
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LET'S GOOOO!!! Tobias, co-host of The Hot Path Show, just launched his co-op FPS called Just Read The Instructions. Grab some friends and complete all sorts of wild tasks while battling hordes of enemies. All built with #UnityDOTS and a custom networking stack. Go get it now🤯
Just Read The Instructions is now finally released! It's been a long journey, with a ton of unexpected stuff. But I've finally released my first solo developed indie title! 🥳 GO AND BUY!😁 buff.ly/421FouS
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📢 Calling all #UnityDOTS enthusiasts! Join us tomorrow at 4pm UTC for the premiere of "ECS Mastery: Object Placement with Unity's Physics and Input Systems" on youtu.be/sgWyFaSMC3c?si=0p2P…. Get ready to elevate your game development skills! 🎮 #Unity #GameDev #IndieGameDev
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1 Feb 2024
Following previous post, build performance allows to crank the numbers up so here's some smoothly colliding swarms composed of 40K dynamic physic bodies. #UnityDOTS #ECS #Indiedevs #indiegame #gamedev
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31 Jan 2024
Back again with some optimizations : I think I found ECS physics' secret sauce. 20 000 physic entities - 130fps in editor (previously 90) #UnityDOTS #ECS #indiegame #gamedev
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