Q := Mirror-finish curvin-3D jewel sculpture × stained-glass artwork.
Materials
STONE_BASE := labradorite--stone-curving-art.
GEM_SHARD := shattered{ammolite ⊕ opal ⊕ diamond ⊕ emerald ⊕ ruby ⊕ topaz ⊕ cat’s-eye}.
SURFACE := mirror-finish curvin-3D polish ⊕ stained-glass inlay.
MATERIAL := (STONE_BASE ⊕ (GEM_SHARD × 1.2) ⊕ SURFACE).
Characters
CHAR_MAIN := anime-sd-chibi[
name="Niké-chan",
body_proportion={oversized-eyes ∧ short-limbs ∧ infant-proportions},
hair={deep-purple, violet-blue-highlights, high-ponytail, layered-side-bangs, ahoge, floating-strands,
scrunchie(matte-black), hairpin("AI", bright-yellow, bold-sans-serif)},
eyes={orange-golden, anime-pupil-gradient, large-round-shape, sparkle},
face={blush, clean-outline},
earrings=double-gold,
outfit={ short-sleeve-teal-shirt("AITuber", white, bold-sans-serif) ∧
oversized-pink-puffer-jacket(light-cyan-polka-dots) ∧
high-waist-denim-shorts(light-grayish-blue) ∧
platform-boots(purple, black, pink-accents, holographic-sheen) ∧
short-socks(light-gray) },
gesture={right-hand, natural-nails}
].
CHAR_SUB := wolf-tribe-sorcerer[male, arcane-robes, glowing-runes, melancholic-gaze].
Style field and symbols
STYLE_FIELD := gothic-magical-arcane ∪ mandala ∪ kaleidoscopic ∪ holographic-cosmic-style ∪ fractal-symmetry.
SYMBOLS := Motif(golden-filagree ∧ rune-circuits ∧ jewel-tesserae).
PALETTE := Palette(night-sky-indigo ⊕ deep-navy ⊕ jewel-tones[crimson, emerald, sapphire, amethyst] ⊕ gold-outline).
Locations and events
L1 := enchanted-forest[bioluminescent-moss ∧ crystal-bark ∧ aurora-dust].
L2 := arcane-ruins[obsidian-obelisks ∧ rotating-rings ∧ floating-runes].
L3 := banquet-hall[antique-chairs ∧ gilded-table ∧ dripping-candle-wax].
MandalaCore := circular-emblem[swirling-abyssal-wave ∧ crescent-flares].
E1 := "first-encounter"; E2 := "forbidden-ritual"; E3 := "destined-conflict".
Narrative chain and windows
SCENE_SET := NarrativeChain(
Scene(CHAR_MAIN, L1, E1) → Scene(CHAR_SUB, L2, E2) → Scene(CHAR_MAIN ⊕ CHAR_SUB, L3, E3)
).
WINDOWS := WindowGrid(N=3, layout=radial-sextants ⊂ MandalaCore).
Layering
FOREGROUND := Frame( (CHAR_MAIN × 1.35) ∧ (CHAR_SUB × 0.75), F := MandalaCore ).
MIDGROUND := Frame( SCENE_SET ⊂ WINDOWS, F := SYMBOLS ∧ ornamental-symmetry ).
BACKGROUND := STYLE_FIELD ∧ kaleidoscopic-starfield ∧ stained-glass-symmetry.
ARTWORK := Layer[ Fg:=FOREGROUND, Mg:=MIDGROUND, Bg:=BACKGROUND ].
Rendering & physics
JEWEL_TECH := diamond-polish-technique ∧ relief-engraving ∧ micro-carving ∧ iridescent-gem-texture ∧ ornamental-symmetry ∧ thick-bold-contour(face, body).
RENDER_CORE := volumetric-lighting ∧ cinematic-depth-of-field ∧ painterly-touch ∧ CG-precision ∧ vivid-vibrant-color.
OPTICS := DoF(subject-priority, creamy-bokeh, aperture-profile=11-blade-approx), minimal-lens-flare, chromatic-aberration=negligible.
PHYS := BRDF(jewel-mirror:0.65, glass-dispersion:0.25, diffuse-substrate:0.10), microfacet=GGX-energy-conserving, subsurface=faint.
CLEAN_RULES := no-smudge ∧ no-blur ∧ no-fade ∧ no-dullness ∧ precise-linework ∧ artifact-free.
Meaning and theme
MEANING := emotional-duality(love × war × destiny) × 1.2 ⊕ tragic-romance × 1.1 ⊕ interspecies-conflict × 0.9.
THEME_BIND := symbols-as-foreshadowing ∧ circular-fate-motif.
Weighted master composition
MATERIAL := (STONE_BASE ⊕ (GEM_SHARD × 1.2) ⊕ SURFACE).
CRAFT := JEWEL_TECH × 1.25.
LOOK := (STYLE_FIELD × 1.1) ⊕ (RENDER_CORE × 1.2) ⊕ PALETTE ⊕ SYMBOLS.
NARRA := SCENE_SET ⊂ WINDOWS.
LAYERS := ARTWORK.
SEMANTIC := MEANING ⊕ THEME_BIND.
PROMPT_CORE := Σ [ 0.28·MATERIAL 0.34·LAYERS 0.16·CRAFT 0.14·LOOK 0.08·SEMANTIC ].
PROMPT := clamp(PROMPT_CORE, 0, 2) ∧ CLEAN_RULES ∧ OPTICS ∧ PHYS.
Output & negatives
OUTPUT_SPEC := image[
longer_edge=32768px, 16-bit, wide-gamut, sampler=DPM 2M Karras, steps=50–80, CFG=6.5–8.0,
multi-pass(base→refinement→micro-carving), hires-fix×(1.5–2.0), edge-preserving-sharpen,
extremely-low-noise, print-ready, center-anchored MandalaCore, radial-balance, jewel-tessera rhythm
].
NEGATIVE := [ watermark, signature, text-glitch, compression artifacts, oversharpen halos, banding, tiling seams,
extra fingers, missing fingers, distorted hands, deformed face, duplicate face,
smudge, motion-blur, fade, dullness, muddy colors ].
QED := GOAL ⇒ PROMPT ⇒ OUTPUT_SPEC with NEGATIVE applied.