Junior portfolios at top studios can fit right in next to your art heroes in a book, or look so bad (subjective) you don’t know why they were hired.
This is because social media inflates good illustration as the goalpost, and for a concept role, that is often the wrong goal. 1/
I’m really interested in seeing what an A hirable portfolio looks like for game concept artists for the current barrier of entry.
I wanna see the quality of work and how I should organize my projects for when I build my own portfolio.
Any resources would be appreciated. :)