Building AIBodh

Joined January 2010
996 Photos and videos
Febin John James retweeted
Great hands-on intro to async Rust by @heyfebin 🦀 It answers the question most tutorials skip: who actually runs async code in Rust? The answer is built from scratch : a oneshot channel, a waker, a block_on runner, using nothing but std. No Tokio yet. Just the raw primitives. Once every piece is understood, reaching for Tokio feels natural, nothing is magic anymore. Chapter 1 covers: → Why Rust ships no event loop (unlike Node) → What polling actually does → How Waker signals when to poll again → Building a oneshot channel from scratch 🔗 aibodh.com/posts/async-rust-… #Rust #RustLang #AsyncRust #Tokio #LearnRust
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Bevy Game Engine Explained Visually aibodh.com/posts/bevy-game-e…
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The Impatient Programmer's Guide to Bevy and Rust: Chapter 12 - Let There Be Networking By the end of this chapter, you'll learn to: - Understand how multiplayer games actually work under the hood, the four systems every online game needs (identity, persistence, real-time sync, and server authority). - See why SpacetimeDB is a fundamentally different approach: instead of stitching together a web server, a database, a WebSocket layer, and an auth system, you write one Rust module. - Set up SpacetimeDB locally, publish your first server module. - Implement the server side: a player table that stores who exists in your world, and reducers that automatically handle players joining, leaving, and coming back. - Connect your Bevy game to the server so that clicking Multiplayer opens a live connection screen showing your player name and who else is currently online. - Run two instances of your game side by side and watch them recognize each other as separate players on the same shared server. aibodh.com/posts/bevy-rust-g…
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Febin John James retweeted
Replying to @airtable
@airtable is rewriting their database in Rust 🦀 #rust #rustlang #programming
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Febin John James retweeted
“Rust slows me down.” So does thinking.
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Febin John James retweeted
Writing Rust feels slow until you realize you’re not debugging in prod.
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Febin John James retweeted
Replying to @robustus
Code itself will go away in favor of just making the binary directly. The next step after that is direct, real-time pixel generation by the neural net.
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Febin John James retweeted
Being able to click the Grok button and instantly have a tweet explained in its full context is just wildly cool technology
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Continuing my Bevy Rust tutorial series. Chapter 7 - Let There Be Enemies Learn to build intelligent enemies that hunt and attack the player using A* pathfinding and AI behavior systems. By the end of this chapter, you'll learn: - Implement A* pathfinding for enemies to navigate around obstacles - Reuse player systems for enemies (movement, animation, combat) - Build AI behaviors aibodh.com/posts/bevy-rust-g…
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Febin John James retweeted
Introducing Claude Opus 4.6. Our smartest model got an upgrade. Opus 4.6 plans more carefully, sustains agentic tasks for longer, operates reliably in massive codebases, and catches its own mistakes. It’s also our first Opus-class model with 1M token context in beta.
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Febin John James retweeted
The older seasons of Star Trek were a positive view of the future
Hollywood convinced generations of a dystopian future because happiness was too boring for movies.  We need better storytellers to show how our future will be abundant.
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Febin John James retweeted
Vibe coding is the creation of large quantities of complex AI-generated code. Executives push lay-offs claiming AI can handle the work. Managers pressure employees to meet quotas of how much of their code must be AI-generated... yet results are far from what was promised 1/
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Chapter 6 - Let There Be Particles Continuing my Bevy Rust tutorial series. Learn to build a particle system to create stunning visual effects. Implement custom shaders, additive blending, and bring magic into your game. By the end of this chapter, you’ll learn: - How to spawn and update thousands of particles efficiently - Add variance for organic, natural looking effects - Custom shaders with additive blending for that magical glow - Building a flexible system that’s easy to extend - Give your player magical powers aibodh.com/posts/bevy-rust-g…
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Febin John James retweeted
Every system eventually gets rewritten in Rust. Some just take longer.
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Febin John James retweeted
I managed to unlock a crazy new hidden feature in Claude Code called Swarms. You're not talking to an AI coder anymore. You're talking to a team lead. The lead doesn't write code - it plans, delegates, and synthesizes. When you approve a plan, it enters a new "delegation mode" and spawns a team of specialists who: - Share a task board with dependencies - Work in parallel as teammates - Message each other to coordinate work Workers do the heavy lifting, coordinate amongst themselves, then report back.
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Febin John James retweeted
Rust doesn’t prevent bugs. It just bullies you until you stop writing them.
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The Impatient Programmer's Guide to Bevy and Rust: Chapter 5 - Let There Be Pickups Continuing my Bevy Rust tutorial series. By the end of this chapter, your player can pick up items on the map while the camera smoothly tracks their movement. Inventory System Walk near a plant or mushroom and watch it disappear into your inventory. The game logs what you collected and keeps a running count. - Automatic pickup when you get close to items - Track multiple item types (herbs, flowers, mushrooms, wood) - See your total collection in console logs Camera System Zoom in 2× for a closer view of your character and world. The camera follows smoothly as you move—no jarring jumps or stuttering motion. - Zoomed-in view that shows your character and world up close - Smooth camera motion that keeps the player centered You'll also learn about Rust's borrow checker and its rules while having the usual fun. aibodh.com/posts/bevy-rust-g…
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Febin John James retweeted
Even though I knew his death was coming, as he told us it would, I still can’t believe he has died. Rest in peace, good and great man, rest in peace.
A Final Message From Scott Adams
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Febin John James retweeted
RIP Scott Adams. I hope this inspiring quote of his lives forever: “I have poor art skills, mediocre business skills, good but not great writing talent, and an early knowledge of the Internet. And I have a good but not great sense of humor. I’m like one big mediocre soup. None of my skills are world-class, but when my mediocre skills are combined, they become a powerful market force.”
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Febin John James retweeted
A Final Message From Scott Adams
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