Game Development. Unreal Engine 5.

Joined September 2016
303 Photos and videos
Apr 25
Wolves rest and howl at sunset using SmartObjects. They either wander or occupy available spots. SmartObject selection mode is configurable in the Behavior Tree: random, nearest, or farthest. #screenshotsaturday #UnrealEngine #gamedev #ue5
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Just finished an immersive UI! Health and ammo show on the character’s back, armor as a number. Bullet counter appears while shooting and hides during reloads. Ammo updates in real time with pickups, and aim crosshair scales with movement. #screenshotsaturday #UnrealEngine5
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Pickable items are a single actor managed via a Data Table. Large health kits restore more HP, small ones less. Armor items replenish armor, and ammo can be picked up if the player has the correct weapon. #screenshotsaturday #UnrealEngine #gamedev #ue5
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To test the damage system, I added fire zones and explosive barrels. Fire zones deal damage and randomly attach fire to the character, while barrels catch fire after enough damage and explode. Damage reduces armor first, then HP. #screenshotsaturday #UnrealEngine #gamedev #ue5
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Shooting was also implemented: each weapon has its own ammo, fire rate, spread, and damage. Rifles have higher spread and damage than pistols, with spread increasing while moving and decreasing when aiming. Each weapon has unique hit impulses. #screenshotsaturday #UnrealEngine5
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24 Dec 2025
won't you die tonight for love? #Bloodlines2 #VampireTheMasqueradeBloodlines2
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durrrr chatgpt
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1 Aug 2025
MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on @fab for @UnrealEngine now! #gamedev #unrealengine #ue5
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21 Jun 2025
Unreal Engine 5.6 includes several gameplay templates. While working with one — Arena Shooter — I decided to create my own UI. I showed what I made in the video. #screenshotsaturday #UnrealEngine5 #gamedev
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I've got a lot of questions about how to drive a Locomotor in on a character in a level. This video overview demonstrates how I setup a little terrarium full of patrolling scorpions.
14 Jun 2025
Hello Kiaran. I'm currently learning Locomotor and trying to set up a simple patrol using AI MoveTo. Is it currently possible to use Locomotor together with AI MoveTo? It seems to behave a bit strangely.
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26 May 2025
Syncing aim offset to metal. Because why not? #UnrealEngine #gamedev #gamedevelopment #disturbed #the_night
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28 Dec 2024
As part of exploring procedural animation in UE5, I’ve implemented a few features. 1)Inverse kinematics for legs. 2)Look-at point of interest. 3)Hands along walls without animations. This was done entirely through Control Rig. #screenshotsaturday #indiegame #gamedev #UnrealEngine
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28 Oct 2024
Smart zombie in Unreal Engine 5. So, here’s what I’ve done. It’s my first blockout. Building was destroyed as a result of the zombie apocalypse. I created zombie AI: it has vision and hearing. Classic zombie (brown): It has a standard amount of HP and deals standard damage. It can jump. Big zombie (wearing clothes): has increased health and deals double damage. If zombie uses a bite, player character will be stunned and unable to move for a short time. #indiegamedev #gamedev #Blocktober #UnrealEngine #UnrealEngineHalloween
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29 Oct 2024
Zombie gameplay in Unreal Engine 5. So, what I have done. Player character: 1. Animated player UI when taking damage. 2. If zombie uses a bite, player character will be stunned and unable to move for a short time. Environment: 1. Level blockaut. A storage destroyed by a zombie apocalypse that had just begun. 2. Flickering lamps. 3. Fire zones. Sound, fx, damage. When player character enters in fire zone, they receive damage. The closer they are to the center, the more damage is applied. With a certain probability, FX can attach to zombies. Zombie: 1. Locomotion for Zombie. Anim. montages, such as angry growling, eating and attacking. Simple zombie animation, from Mixamo. 2. Configured angular constraints on Physic Asset to ensure proper ragdoll functionality. Finally understand how it works. 3. Sounds. Added accompanying random sounds for different zombie actions: close and distant attacks, receiving damage, death. Patrol state zombie and chasing player, also have their own random sounds. Sounds classic zombie (brown) and big one (all the rest), are different. Footsteps. 4. Zombies are classified into three types. Classic zombie (brown): It has a standard amount of HP and deals standard damage. It can jump. Big zombie (wearing clothes): has increased health and deals double damage. Can't jump. Big, scary zombie: even more health and greater damage. All zombies have one weak spot: their head. Braaaain: 1. Zombie has three senses config: sight, damage and hearing. 2. Behavior Tree: - Calm state: patrol in radius. Return to patrol if main character is killed. - Sight: zombie detects and chases the target. If close to target, use two types attack - close or ranged. Also remembers last known location of the target and goes there if it loses sight. - Hearing: detects sounds of gunshots or nearby footsteps. But in this case, I intentionally made the zombies mostly deaf, so they only react when a shot is very close. - Damage: reacts to hits. - Navlink: control jump. YouTube full survival version (1080p): youtu.be/o_RJKfCRWAM?si=ST9E… #indiegamedev #gamedev #Blocktober #UnrealEngine #UnrealEngineHalloween

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9 Oct 2024
Unreal Engine 5. How to fix camera going through skeletal mesh (solution). So here’s the problem I’m having. The player camera doesn’t go through walls, but it does go through the skeletal mesh - 1st video. I decided to see how it was done in Silent Hill 2, which is also on UE 5 - 2nd video. And I understand that this can be solved by simply hiding the skeletal mesh when the camera is very close to it - 3rd video. In next tweet, I'll attach screenshots of solution to this problem. #UnrealEngine5 #UE5 #uetips #ue5tips #indiegamedev
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9 Oct 2024
Unreal Engine 5. How to fix camera going through skeletal mesh (solution). #UnrealEngine5 #UE5 #uetips #ue5tips #indiegamedev
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7 Apr 2024
"BigCityLife"🌇 The goal was to realize the potential of the "Animation Starter Pack" from Epic Games. The animation blueprint was created by me, completely from scratch. Shooting will be implemented next time. Full video: youtu.be/jRz9zwyUdZU?si=W7_F… #UnrealEngine #GameDev #IndieDev
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17 Aug 2024
"Big City Life" (Unreal Engine 5) Testing mechanics: enemy health, point damage, ragdoll, hit animation on bloody polygon, for my project. #screenshotsaturday #indiegame #gamedev #UnrealEngine5
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14 Sep 2024
"Big City Life" (Unreal Engine 5) 1. Created health and armor mechanics for the player. Set up the health, armor bars functionality. 2. Pickups for regenerating health and armor. 3. Pickups, for ammo. #screenshotsaturday #indiegame #gamedev #UnrealEngine5
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23 Jun 2024
Ai futuristic drone (Unreal Engine 5) For the flying drone, I create animBP. The drone has AI Perception, behavior tree. I divided it into patrolling, exploring and attacking. For patrolling and strafe, I use EQS. #screenshotsaturday #indiegame #gamedev #UnrealEngine
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13 Jul 2024
- added ability to switch between a rocket and a homing rocket, for the rocket launcher; - target lock is accompanied by sound and a change crosshair color; - drone spawns only when the previous one is destroyed; - random slow motion. #screenshotsaturday #gamedev #UnrealEngine
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