nice to see my game rise to #2 most played yesterday for #vibejam. if you like Descent and Thief, try the stealth route: shoot out the lights and sneak through rooms to avoid the security bots roguelith.com#threejs
it was a fun challenge to add Thief-like stealth mechanics to a Descent game for #vibejam
you can destroy lights to evade enemies in the dark, so a normal light bake won't work. after a few attempts, i ended up with a bake per light for the level and light probes for player brightness. this also works when doors open and close
levels in the game are procedurally generated, so all of this gets set up at the beginning of each level #threejs
tip: web games drop frames when new shader variants need to be compiled on the fly. ask your agent to create a shader zoo before your game starts to combat this #vibejam
i use this on my descent-like game to keep gameplay smooth even with a lot going on