🚀 ICPixel Development Update👀
A major development cycle has been completed for ICPixel.
V #62.7401.5:
⚙️ Complete rebuild of the Pixel Perfect drawing pipeline
⚙️ Improved stroke processing and corner correction logic
⚙️ New ellipse/oval rendering system with constrained shape support
⚙️ Perfect Circle/Perfect Square creation via modifier keys
⚙️ Refactored animation timeline controls and frame timing workflow
⚙️ Per-frame onion skin configuration (opacity, tint, previous/next frame controls)
⚙️ Enhanced animation preview tooling and workflow customisation
⚙️ Reorganised editor architecture for cleaner property management
⚙️ Numerous rendering, UX, and editor stability improvements
Some of these features took far more research, testing, and iteration than expected, but the result is a much more solid foundation for what's coming next.
ICPixel continues to move toward becoming a professional-grade pixel art and animation editor running entirely on-chain.
A lot of work went into making the core editor feel faster, cleaner, and more reliable. These improvements lay important groundwork for the next phase of the project.
The
$PIXEL launch is getting closer.
If you haven't already, you can still log in to ICPixel and get
#pixels from your profile before distribution begins.
icpixel.org
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More updates soon.