Joined November 2025
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ICPixel is still very early, which means there's a unique opportunity to help shape it. We are interested in talking with: • Pixel artists • Indie game developers • Pixel game studios • Educators • Asset creators • Pixel art communities If ICPixel can help your workflow, project, game, studio, classroom, or community, let's connect. The best part of being early is that features can be built around real users instead of assumptions. Built entirely on $ICP

ALT Happy Pixel GIF by SMOL

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ICPixel retweeted
ICPixel is still very early, which means there's a unique opportunity to help shape it. We are interested in talking with: • Pixel artists • Indie game developers • Pixel game studios • Educators • Asset creators • Pixel art communities If ICPixel can help your workflow, project, game, studio, classroom, or community, let's connect. The best part of being early is that features can be built around real users instead of assumptions. Built entirely on $ICP

ALT Happy Pixel GIF by SMOL

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A short demonstration of how resizing canvas works 🧐 ➡️ icpixel.org #pixel #pixelart #gamedev #editor $ICP $PIXEL
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ICPixel retweeted
$PIXEL still available to buy from icpixel.org Login - Transfer $ICP - Buy #pixel - Receive $PIXEL on distribution date.
Google just started indexing ICPixel. Not huge numbers yet, but seeing the first search impressions and clicks feels different because they're coming from people actively looking for pixel art tools. Bing already ranks ICPixel for "free online pixel art editor". Slowly building, getting eyes 👀 icpixel.org #pixelart #gamedev #indiedev

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Google just started indexing ICPixel. Not huge numbers yet, but seeing the first search impressions and clicks feels different because they're coming from people actively looking for pixel art tools. Bing already ranks ICPixel for "free online pixel art editor". Slowly building, getting eyes 👀 icpixel.org #pixelart #gamedev #indiedev

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ICPixel retweeted
🚨 This week on ICP: Community is building: @LarpKeys launched, @fan_curve went live, @icpixeleditor shipped major editor upgrades, and @TAGGRsocial introduced user-owned media storage — giving users their own personal storage canisters for images instead of relying on shared app storage. On the ecosystem side, @PierreSamaties spoke at UNDP Paris about sovereign cloud AI, while @dominic_w teased AI inside Motoko apps and upcoming 2-week free Cloud Engine promos. @caffeineai rolled out a new pricing model, and Internet Identity added email recovery. ICP also ranked #1 fastest blockchain last month, averaging 6,800 TPS. A strong week for the $ICP ecosystem. ∞ What else did we miss? 👇
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ICPixel retweeted
You don't understand how much more advanced ICPixel is becoming compared to other browser-based pixel editors, paid or free. This is evolving into a truly unique graphics tool 🔥 I'm building more than a pixel editor, I'm building a pixel hub. Lots more coming, just need the editor solid. Built entirely on $ICP with @caffeineai ❤️ #pixel #pixelart #editor $pixel
ICPixel supports dual canvas mode👀 Two independent canvases running side-by-side, making references, iteration, and comparison workflows much smoother. One of those features that instantly feels like it should have always been there 🎨 So many options to create 🖼️ ➡️ icpixel.org #pixel #pixelart #editor
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ICPixel supports dual canvas mode👀 Two independent canvases running side-by-side, making references, iteration, and comparison workflows much smoother. One of those features that instantly feels like it should have always been there 🎨 So many options to create 🖼️ ➡️ icpixel.org #pixel #pixelart #editor
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🚀 ICPixel Development Update👀 A major development cycle has been completed for ICPixel. V #62.7401.5: ⚙️ Complete rebuild of the Pixel Perfect drawing pipeline ⚙️ Improved stroke processing and corner correction logic ⚙️ New ellipse/oval rendering system with constrained shape support ⚙️ Perfect Circle/Perfect Square creation via modifier keys ⚙️ Refactored animation timeline controls and frame timing workflow ⚙️ Per-frame onion skin configuration (opacity, tint, previous/next frame controls) ⚙️ Enhanced animation preview tooling and workflow customisation ⚙️ Reorganised editor architecture for cleaner property management ⚙️ Numerous rendering, UX, and editor stability improvements Some of these features took far more research, testing, and iteration than expected, but the result is a much more solid foundation for what's coming next. ICPixel continues to move toward becoming a professional-grade pixel art and animation editor running entirely on-chain. A lot of work went into making the core editor feel faster, cleaner, and more reliable. These improvements lay important groundwork for the next phase of the project. The $PIXEL launch is getting closer. If you haven't already, you can still log in to ICPixel and get #pixels from your profile before distribution begins. icpixel.org Built on internet-computer:native 🎖️ More updates soon.
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It's Pixel Perfect time🎉 This took a while, but it's finally ready, users can now fully enjoy PP drawing ... it's all in the details🤏 Working on launch in parallel - $PIXEL ON internet-computer:native 🪟
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Building... 🌙
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Pixel art will never die 🫶 $PIXEL distribution soon ➡️ icpixel.org
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A $PIXEL nation 🟩 Only on internet-computer:native ♾ Loading... 🤖 ➡️ icpixel.org Grab a #pixel before the $PIXEL launch
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Happy Birthday $ICP!
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ICPixel retweeted
Replying to @EZ4U2NVCrypto
A little AI experiment, but we have our own 3d flat coloured version in the game as well ❤️ ➡️ microbo.xyz We do like to experiment with pixels as well 💙 Thanks @icpixeleditor
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