IEEE GEM 2019 @ Yale is a dynamic & experiential conference bridging technological advances with compelling humanistic and creative concerns. June 19- 22, 2019.
We’re thrilled to announce that registration is now LIVE for the IEEE GEM 2019 conference at Yale! Early registration rates apply through May. Sign up here: web.cvent.com/event/e1eda013…
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Xiaobi (Iris) Pan will present on #PoeceptibleVR at the #ieeegem2019 conference at Yale next week! The work reinterprets Chinese ancient poetry as a multi-sensorial cross-scale aesthetic experience in #VR, allowing viewers to "walk" through and "feel” a poem coming to life...
PoeceptibleVR is intended to enable a global audience with little to no knowledge of the Chinese language to appreciate Chinese traditional poetry. It also invites the Chinese to defamiliarize with and rediscover their cultural heritage. @yale@harvard@ieeeorg
We'll be speaking next week at the @ieeegem conference at @Yale University about 3 of our projects: Cartes (a calculus game prototype), KneeVR (prototypes for knee surgery rehabilitation), and Patronus (prototypes for virtual reality exposure therapy). ieee-gem.space/media
In "Augmentations in the Palace of Culture: Animate Soundscapes at the Carnegie Library of Pittsburgh," Johannes DeYoung & Annie Hui-Hsin Hsieh discuss how virtual media augmentations impact user experience by bridging historic & new media collections at the Carnegie Library...
Artist Jing Zhou will present “Through the Aleph: A Glimpse of the World in Real Time” at the #ieeegem2019 conference at the Yale Center for Collaborative Arts and Media in just a few weeks...
With an unexpected approach to #surveillance cameras and global networks, "Through the Aleph" is a net art project with a #timelapse video offering an unprecedented visual and interactive experience where many places on Earth and in space can be seen simultaneously in an instant.
#ieeegem2019 featured experience: In “Surrogate
Being,” Su Hyun Nam presents an #interactive virtual environment as a provisional resolution of discrepancies between the artist’s experiential observation and #algorithmic information on a nostalgic place...
The achromatic virtual space blurs boundaries between humans and #nonhumans – especially technology – and mediates their relationships through nonconscious interaction. @ieeeorg@yale
Learn about #Clamshell, a new universal sensor that expands access to experimental VR #interfaces. Students & faculty from the Blended Reality applied research project (@yale) will present during the Expressive Interfaces session at the #ieeegem2019 conference on June 21! @HP
#ieeegem2019 Publications Chair, Johannes DeYoung, speaks with Patrick O’Shea for his podcast, The Versatilist (@PatrickOSheaphd)— a project of the Immersive Learning Research Network. Check it out here: podomatic.com/podcasts/versa…
IEEE #GEM2019 featured keynote: “Inverted Embodiments- Projection of Environmental Ecosystems Through Human Biometrics” by Anna Dyson, Hines Professor of Architecture (@YaleArch) and Professor of Forestry & Environmental Studies at Yale (@YaleFES)...
Dyson advocates vigorous #research, development, and deployment of novel architectural systems that focus on reinventing the #DNA of the built fabric in order to take on the challenge of metabolizing energy, water and materials within #architecture in radically new ways.
We're excited to announce that "Gravity," a work by the LA-based artist Gareth Walsh, has been selected for the curated exhibition at the IEEE GEM Conference at the Yale Center for Collaborative Arts and Media this June! @yale@IEEEorg
Gravity is a live #classical and #electronic music performance with real-time, generative & #immersive visuals on an architectural scale. It questions the boundaries of perceived reality, playing with the creative potential found in the manipulation & recombination of its parts.
In “EcoResilience: Games, Art, Science,” Kathleen Ruiz and Krysia Kornecki of Rensselaer Polytechnic Institute (@rpi) discuss how art, games, and ecological science can come together as a radical act of knowledge preservation…
Through their work in #VR and #AR game design, they enable people to experientially see, hear and touch plankton in order to understand their vital importance to freshwater #ecology. Catch the talk at the IEEE GEM 2019 conference on June 20! Details here: ieee-gem.space