There's a big trend in porting
#2D apps to
#XR effortlessly. With
#MetaSpatialSDK for
#MetaHorizonOS,
#VisionOS from Apple, and now
#AndroidXR from Google, major players are investing in bringing beloved and familiar 2D apps to headsets seamlessly.
And that’s a great thing! Anything that helps grow the
#XR audience and drive adoption is worth celebrating.
Take L R, a design and technology consultancy agency with a decade of mobile app experience. They collaborated with Meta to develop a
#MediaView app for
#Quest, which was premiered at
#MetaConnect. While starting with their usual stack of tools, they quickly realized the need to collaborate in the headset early on. This helped them align concepts and present ideas effectively to both stakeholders and developers.
Here’s what Alex Levin, Founding Partner at L R, had to say about their experience:
“We quickly discovered that
@ShapesXR is the ideal, intuitive bridge for mobile developers and designers to create real-world use cases. With just a Quest, ShapesXR, and Figma, we can prototype and collaborate effortlessly, unlocking the transformative potential of spatial computing.”
If you're a 2D mobile app developer thinking about porting to
#XR, there's a lot to learn from this case study. Check it out:
shapesxr.com/case-studies/ta…