Founder & CEO, @ShapesXR, spatial design & collaboration tool for spatial apps (VR, AR, MR). Previously Tvori, VR animation app, @BoostVC alum, O1

Joined February 2018
113 Photos and videos
Released additive screen blending - smth that we thought is not possible on mobile device. in @ShapesXR you can now simulate real FOVs of various AR glasses (including Meta Orion) and you can check you design the way waveguide displays actually render it in the real world.
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We were busy shipping in 2025 as if XR was the fastest growing market. But we do care about our users and clients, they are ahead of competition anyway. Here is the full list: shapesxr.com/post/shapesxr-e…
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Meta Ray-Ban Display glasses and Neural Band are ready for purchase, working incredibly well! Brown look smaller and lighter than black. And you can start building for it now (even if you don't have the one yet) with #Quest3 or #Quest3S
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Exciting times! #GoogleIO #AndroidXR
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Early Access to Animation is LIVE in @ShapesXR ! The prototype you see here? Built in under 15 minutes using our intuitive new Animation Mode. Would be awesome if you help us to polish this powerful feature and join the early access build, just fill out this form shapesxr.com/shapesxr-animat…
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We are truly excited to showcase the incredible work done by the University of Nebraska Medical Center @UNMC_iEXCEL. With the help of @ShapesXR the team was able to speed up the design of Skullbase VR: a VR training they created to help neurosurgery and Ear, Nose, & Throat (ENT) residents better understand the anatomy of the skull. You can find the full case study right here shapesxr.com/case-studies/ac…
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Inga Petryaevskaya retweeted
These are the 3 NEW @ShapesXR features you must try: 1- The new PBR shaders you can change roughness, metalness and more to get some very fancy looks 2- The built-in material library is massive. It includes concrete, bricks, dirt, tiles, asphalt and sooooooooooooooo much more. 3- The Skyboxes make a world of difference and add stunning lighting & reflections to your scene. Have you tried them already? What is your favourite?
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Inga Petryaevskaya retweeted
With @ShapesXR new materials & skybox updates just released it's turning into a nice art sketchbook along with a design tool. Few weeks ago I had a vision of a rainbow bridge going between portal doors in the night sky all around me. View for yourself in ShapesXR code awr6 z8z7
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Some magic is ready for you to try in @ShapesXR Glad our new advanced materials are out for all of you to build incredible spaces and prototypes.
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#MetaInnovationDay London edition!
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It was a pleasure to attend the #MetaInsightInnovationDay, hosted by @Meta in London, and showcase the power of the @Logitech #MXInk. Special thanks to Aidan Kehoe and Adam Howell for the invitation and of course Albert Mauri and Gabriele Romagnoli for giving hands-on demonstrations of the power of accessible creative tools to many curious and engaged participants.
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Since launching @ShapesXR at the end of 2021, we've seen an incredible adoption from education community: 180 universities from around the globe have reached out and requested licenses to integrate ShapesXR into their curriculum, collaboration, and research. To support this momentum, we’ve launched a dedicated Education page on our website shapesxr.com/education It features major use cases for XR in education, case studies from pioneering institutions (many more in work), guidance on leveraging XR to become the school of choice for ambitious students & partners. Check it out and let’s shape the future of learning together!
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Heading to @Official_GDC ! If you're working on XR projects—games, experiences, apps, I’d love to connect. Even if you’re already well familiar with @ShapesXR (and if you’re in XR, you definitely are! 😉), we’ve been cooking up something next-level that’s still under wraps. I’d love to give you an exclusive demo, hear your feedback, and see how our team can help you build faster, smarter, and better spatial 3D content. Feel free to drop a note at events@shapesxr.com to arrange a meeting.
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“We’re discovering that @ShapesXR can bring learning to life by allowing students to build and explore 3D worlds together in VR, making complex subjects—from microbiology to interior design — tangible and fun." - share Bruce Wolcott, Faculty Lead, @BellevueCollege XR Lab and Drew Stone, Bellevue College XR Lab Coordinator.
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Inga Petryaevskaya retweeted
Inga Petryaevskaya is Founder & CEO of ShapesXR, award-winning startup revolutionizing #3Ddesign & collaboration. @ShapesXR has become a go-to platform for designing immersive applications & real-world 3D experiences & spaces. @ingashapes #TheNextEvolution #spatialdesign #xrapps
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with two industry celebrities, @Dilmerv and @_LucasRizzotto at @mitrealityhack
I just found some great longtime XR friends at #MITRealityHack @ingashapes @_LucasRizzotto
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I’m thrilled about this upcoming exclusive webinar with the creators of Synth Riders - one of the @Meta Store's most popular rhythm games. As a huge fan of the @klugeinteract team, it’s an absolute privilege to have them as both users and clients. Arturo Perez is truly an inspiration, and it’s incredible to see him and his team as such innovative and creative professionals. If you develop games for XR, this webinar will offer valuable insights into how the team designed the levels for Synth Riders' biggest DLC. Don’t miss it on January 16th at 9:00 AM PST! Register here: eventbrite.ca/e/how-to-accel… Together with Jaime Nunez and Esteban Meneses we will discuss: - How Kluge approaches the ideation stage of their levels - How ideas are turned into spatial blockout and greybox iteratively - How stakeholders are involved during design reviews - How the design is turned into a Blockbuster experience
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Adidas collaborated with CatalystXR to redefine in-store experience. With @Meta Quest 3S and @ShapesXR for design and prototyping, the project has become a success and revolutionized Adidas' City2Surf Activation! Learn the full story here shapesxr.com/case-studies/ho…
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There's a big trend in porting #2D apps to #XR effortlessly. With #MetaSpatialSDK for #MetaHorizonOS, #VisionOS from Apple, and now #AndroidXR from Google, major players are investing in bringing beloved and familiar 2D apps to headsets seamlessly. And that’s a great thing! Anything that helps grow the #XR audience and drive adoption is worth celebrating. Take L R, a design and technology consultancy agency with a decade of mobile app experience. They collaborated with Meta to develop a #MediaView app for #Quest, which was premiered at #MetaConnect. While starting with their usual stack of tools, they quickly realized the need to collaborate in the headset early on. This helped them align concepts and present ideas effectively to both stakeholders and developers. Here’s what Alex Levin, Founding Partner at L R, had to say about their experience: “We quickly discovered that @ShapesXR is the ideal, intuitive bridge for mobile developers and designers to create real-world use cases. With just a Quest, ShapesXR, and Figma, we can prototype and collaborate effortlessly, unlocking the transformative potential of spatial computing.” If you're a 2D mobile app developer thinking about porting to #XR, there's a lot to learn from this case study. Check it out: shapesxr.com/case-studies/ta…
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