FLIP v1.4 is out! It makes the Python implementation about 20-47x faster than before, and significantly more convenient to use. Code available at github.com/NVlabs/flip. Details in 🧵.
We finally get to share our neural materials research.
We created custom highly-realistic reference materials, we invented new neural models, and we built new graphics systems.
End result is these neural materials run in a real-time path tracer.
research.nvidia.com/labs/rtr…
NVIDIA is thrilled to share our SIGGRAPH 2023 papers. It is our best SIGGRAPH yet, with ~20 papers authored in partnership with over a dozen universities.
Generative AI, 3D content creation, neural rendering, neural physics, and more...
blogs.nvidia.com/blog/2023/0…
We had a blast at #SIGGRAPH2022 last week demoing our new modular open source #neuralfields NeRF library, Kaolin Wisp. In case you missed the session... the video recording of the overview talk and the Wisp tutorial from @OrPerel is available online! nvidia.com/en-us/on-demand/s…
Now that real-time path tracing is here, what comes next for real-time rendering research?
Slides recording of Petrik Clarberg’s High Performance Graphics 2022 keynote are now available:
“Real-Time Path Tracing and Beyond”
research.nvidia.com/publicat…
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For about 38 years I mostly ignored physical units for emitters. Then, (wait for it...), I saw the light. Here's my in-depth post about physical lighting units (and the flawed web pages that try to describe them): realtimerendering.com/blog/p… - correct me if I've also erred!
🚨More #HPG2022 Student Competition News🚨
We have updated the quality metric for the competition. We will now use FLIP (Andersson et al., HPG 2020) which is much more suitable to evaluate rendered images. Updated competition rules here: highperformancegraphics.org/…