THIS GITHUB REPO TURNS CLAUDE CODE INTO A FULL GAME DEVELOPMENT STUDIO WITH 49 AI AGENTS
49 specialized agents, 72 skills, 12 hooks, 11 rules, and 39 document templates
to make one coordinated AI team.
instead of one general-purpose assistant, you get an entire studio hierarchy:
> directors who guard the game's vision
> department leads who own their domains
> specialists who do the hands-on work
you get a creative director, technical director, producer at the top.
game designer, lead programmer, art director, audio director, QA lead in the middle.
then 30 specialists covering gameplay programming, AI, networking, level design, sound design, writing, UX, devops, security, and more.
it comes with engine-specific agent sets for Godot 4, Unity, and Unreal Engine 5. pick your engine and get specialists who actually know it.
72 slash commands cover every phase:
> /brainstorm to explore ideas from scratch
> /design-system to map out game mechanics
> /create-epics and /create-stories for sprint planning
> /dev-story to implement features
> /code-review, /qa-plan, /smoke-check for quality
> /team-combat, /team-narrative, /team-ui to coordinate multiple agents on a single feature
> /release-checklist and /launch-checklist when you're ready to ship
hooks run automatically on every commit checking for hardcoded values, TODO formatting, asset naming conventions, and JSON validity.
path-scoped rules enforce different coding standards depending on what part of the codebase you're editing.
and it's not auto-pilot. every agent follows a strict collaboration protocol: ask questions first, present 2-4 options with pros and cons, let you decide, show work before finalizing, and nothing gets written without your sign-off.
free AND open source