The video game industry isn’t ready for AI.
As it stands now, most traders/ collectors who focus on video games treat trading game items like a full-time job.
- You pore over patch notes
- Analyze data
- And track market trends
All in the search for profit opportunities. You use your specialized knowledge and skills to give you an edge over other players.
This might work now. But this is like building houses with nothing but a hammer and nails.
Right now, you’re compensated because nobody is willing to put in the work you are.
But as AI continues to improve, it won’t be like an electric power drill in everyone’s hand…
It’ll be like everyone has an entire construction crew, all with fully electric tools to replace your hammer and nails.
Therefore, the data extraction and analysis that used to provide you with your edge can now be done by anyone with access to the right ML model.
But what happens when everybody is using AI to help trade and do game item valuation for them?
- More efficient game item markets open up.
- New players and investors enter the economy.
- Financial tools such as derivatives, lending markets, and perpetual contracts will become accessible for video game assets, elevating them to first-class citizens of the broader financial system.
Making markets in exotic digital assets (like a video game sword or gun) requires digesting huge troves of data to model fair values. AI drastically lowers the overhead costs of these complex valuations.
Previously illiquid assets like game items–which have been hard to evaluate and trade–will now enter the market via AI-empowered financial infrastructure.
But AI won't just open up trading to more players and investors via automation.
Automation will enable new, more efficient markets to emerge.
And it will fundamentally transform gaming economics and incentives as we know them.