Joined November 2018
87 Photos and videos
Pinned Tweet
#animation #b3d #EpicMegaGrants @UnrealEngine @blendermarket This is unreal! X-Pose Picker and X-Muscle System are part of Epic Mega Grants program!
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Aren't autonomous AI Agents more dangerous than self driving cars? Shouldn't it be regulated?
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K44dev Studio retweeted
VideoMDM- builds high-quality 3D human animations using regular 2D videos instead of expensive motion capture suits. - Text-to-Motion - Cheap scaling - Captures complex motions videomdm.github.io/
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K44dev Studio retweeted
Fresh from the lab: we're testing snapping to sharp edges in Relax.
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feel free to join my paleoart discord community we welcome all forms of paleoart and dinosaur esc stuff discord.gg/zxSqkC5wus heres a blender graph test to slow a trot to a slow walk lol #jurassicpark #blender #tyrannosaurus #paleoart
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Mesh to wireframe in geometry nodes goes crazy #b3d #geonodes
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Tweak and Relax can now redistribute points along seams, creases, and sharp edges while retaining their shapes, like they already could with boundaries. Your loops stay where you want! Plus, this sliding is now blazing fast
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Finally got a working holographic film effect in Blender. It mimics diffraction grating with repeating specular highlights. #b3d
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I’ve been capturing 3D human motion for 30 years and today is maybe the biggest day in that history. We are presenting MAMMA at CVPR (oral session 2A). MAMMA is a markerless multi-camera system that has accuracy similar to marker-based systems.
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K44dev Studio retweeted
Introducing CozyBlanket Pro A next-generation mesh optimization and cleanup toolkit, built from the ground up with AI-assisted retopology, cutting-edge UV tools, and powerful tool system to transform complex geometry into clean, efficient, production-ready assets.
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K44dev Studio retweeted
Free asset: get Moonshot's rigged model of a Komodo dragon The production-ready asset has a full body and facial rig, muscle and skeleton visualization, multiple LODs, and a walk cycle #Maya scene plus Alembic, FBX and OBJ formats cgchannel.com/2026/05/downlo… #VFX #animation
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save this for later
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chest movement
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Blender Dynamic Paint Feature Save this one for future
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Bones animation geometry nodes is the best combo #b3d #geonodes
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sin instalador de 20 GB, sin precompilar shaders, un solo ejecutable de 200 mb, totalmente open source, 60 fps sin inmutarse en una macbook M1. godot señoras y señores. un invento ARGENTINO.
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hand mocap omni flash
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Vulcanodon
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In response to community requests, we have delivered a new version that supports armature-driven deformable colliders. A video tutorial is also available. github.com/st-tech/ppf-conta…
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K44dev Studio retweeted
We’ve released the official Blender add-on for ZOZO’s Contact Solver, our open-source physics solver developed at ZOZO, Inc. Blender users, please take a look! github.com/st-tech/ppf-conta…
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前腕の「回内・回外」と上腕二頭筋(GIFアニメ) 上腕二頭筋(紫)は橈骨の内側(橈骨粗面)に付着する。 【回内】上腕二頭筋の腱は橈骨と尺骨の隙間に引っ張り込まれて筋繊維が伸びる。 【回外】筋繊維が収縮して「力こぶ」ができる 通常の解剖学はこうだと思います。(私も勉強中なので、もし間違いあればご指摘ください) ちなみに初めてGIFアニメ出力しました。フレーム4枚。文字サイズや色は工夫できそう。
明らか間違った美術解剖学のGIFがバズってる。どうすべきなんだろう…(前腕の回内・回外で肝心の上腕二頭筋の停止腱が反対についてて意味をなしてない) 見やすい綺麗なアニメーションなので万バズ&転載が続いてるようですが、これもSNSの怖さだなぁと。 コミュニティノートとかで指摘すべきなのか。 自分なりに訂正版を描いてみるか。
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