Design minus the fluff.

Joined July 2010
313 Photos and videos
Pphp
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Halloween costume idea
Replying to @AutismCapital
Chefs kiss
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Lokesh retweeted
As you gain experience in your design career, you’ll get jaded, it’s part of it - these companies will suck the life out of you, you’ll get more concerned about equity vesting than high-quality, craft design, but will somehow convince yourself that you aren’t, and that makes total sense. You’re at a stage in your life where you have different values. But please, please remember! you stepped foot into this industry because you had a love to create and make things from nothing. Zero to one. That’s the game, baby. Stick to it.
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This is how I feel about vibe coding. Any project I try that has any kind of complication has this immediate burst of progress. Things are amazing and it feels like a superpower. Then... as I add more complexity, things crash to a halt. The only projects that I think I can create are ones that fall in this "vibe zone". Prototypes, UIs, products—anything that's simple and has low complexity fits right in that zone. Proof of concepts, interactions, stuff like that. The tools are able to make things that fit in that slot. But. Everything falls to pieces as that complexity curve increases. And the problem is that any good product design process has increasing complexity. A basic prototype turns into a good prototype as soon as it has layered interactions, transitions, good affordances, hover states, 1000 tiny little details that make something feel correct and real. The benefit of vibe coding is supposed to be that you move fast and you can whip things out—letting AI do all the work for you. The problem is it loses steam as soon as the necessary complexity is added. It keeps redoing itself, rewriting code, affecting things that are unrelated and then causing other issues. But if you add that complexity, every vibe coding session quickly turns into a whack-a-mole bug-bashing session. I'm not sure the solution to this. With traditional prototyping the solution is to duplicate, add more complexity, create more frames/scenes, tweak, fork, etc. However with vibe coding, one little prompt can destroy literally everything. There's a stage where I end up walking on prompt eggshells-- trying not to give it too much or too little context so that it doesn't go rogue and break everything. There's only a few exceptions to this. @cursor and @framer. I can make great progress with Cursor, give it narrow context, and I have to approve the edits that it makes. This feels like a correct workflow. The problem is, I can't see the thing that it's making because it's an IDE, not a visual environment. Yes, I can create local builds and refresh my browser and all that kind of stuff. But the visual aspect is totally lost from the coding experience. It's a developer tool. Framer gets this right because it only allows narrow updates within a single component on the page. Yes, it's limiting because it can only do a single thing at once, but at least it's not trying to create the entire page from scratch and manage it all through a prompt interface. These seem like the right approach. @Cursor: Allow the AI to edit anything but allow the user to approve those edits and see them in context. @Framer: Allow the AI to only narrowly edit a single file or component to keep the complexity down to a minimum and reduce catastrophic edits. I'm optimistic that tools like @Figma, @Lovable, @Bolt, and @V0 can make cool prototypes, but I just keep running into walls when it comes to doing anything more than just a basic interaction prototype. They need to do less IMO. Hopeful that those tools add more controls that are in the same line as Cursor and Framer. I'll also add that this is similar to how we do it with @Basedash chart generation as well. But we're not a vibe tool in the normal sense so the parallels are a little bit harder to draw.
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7 May 2025
Every tool eventually becomes a website builder.
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We’re bringing Pebble back → rePebble.com
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If you are driving on #Mumbai's Western Express Highway after sundown, you'll be bombarded by the bright, distracting, and large digital hoardings, often risking lives due to sudden visual changes. @mid_day's @ranjeetnature and @diptivsingh report on the nuisance
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24 Dec 2024
Motorists warn that glaring ads on Andheri-Jogeshwari flyover cause distractions, calling for stricter rules. LED lights, with their intense blue glow, contribute to light pollution, harming humans, wildlife, and the climate. via - @ranjeetnature #westernexpresshighway #andheri #mumbainews
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18 Dec 2024
Wonder what it sounds like @ALCrego_
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18 Dec 2024
Sick!
15 Dec 2024
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12 Dec 2024
URL design matters. Ship beautiful URLs
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Remote workers at 8:58 am before a 9am Teams meeting

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14 Jun 2024
Loop is the kickflip of motion arts. Once you learn it, you want to implement more tricks. Kickflip must be landed, seamlessly.
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explaining to the junior designers how we used to design websites in photoshop and dreamweaver
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19 May 2024
The year is 2050 and humans are (still) editing spreadsheets..
16 May 2024
spreadsheets with daniel we asked our employees about their favorite use cases. live from rabbit HQ
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5 Mar 2024
It’s media addiction, not phone addiction. Smartphone-native platforms just serve media best (as of today) and also made publishing media so easy that there’s a never-ending, unfathomable abundance of it ( personal media tends to be more entertaining/captivating) But yes, something like “a lack of third places” discourse bothers me bc (1) if an abundance of them popped up tomorrow, I highly doubt social dynamics would change aside from maybe a short-lived fad/trend… bc of people’s media addiction and (2) when my parents would tell me about their childhood, the hangout spots were pretty much always people’s houses or outdoors and not “third places”
I wrote about our collective phone addictions and the loneliness crisis.
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Exciting news: My essay on the Mahābhārat (Page 15-24) has been published in MythKatha, a magazine by @Mythopia_ I talk about the epic’s structure along with its significance of its start and conclusion. Link to the magazine: tinyurl.com/mythopiamythkath… (See page 15 onwards)
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