it blows my mind to go back in time and see the visionary power of people like
@Timshel who see the potential of entire worlds in just some stupid looking attributes. after the initial loot hype it was not the financial homo economicus incentive to continue to believe in this.
but elite builders like
@aloothero @Await_0x @starknetdev built for 4 years in production, always live on mainnet: LS1 (nov 2023), LS1.5 (oct 2024), and now LS2 (2025) at
@LootSurvivor. it’s now an entire world clicking into production, with Summit also already fafo on mainnet, and the 2026 MMO extension “Summit” coming next.
we are still early but look again at
@Timshel explanation of the loot verse. maybe you get it now what he tried to explain. i’m sure 99% of people still don’t get it, because the frontends are not yet fully polished and dopamine ingesting. but it all comes together like a gazzilion giant jigsaw.
the core game engine of the loot verse is the most engaging, rewarding and sticky onchain loop i’ve seen: verifiable randomness, real risk, real progression, real economy hooks, composable loot, and an engine that’s basically what a lot of games are trying to become. with the
$SURVIVOR token there is also a common value accrual instrument across the ecosystem.
i’m very proud that me personally and StarkWare follow it along the journey deeper into the dungeon.
don't die.
C) Items have "values" order 1-5, hiding right inside the OG Loot contract!!
Two examples attached a mega screenshot 😆
Organized analysis of item values is here:
gloot.xyz/truths