Technical Artist // connecting the dots

Joined November 2025
127 Photos and videos
Pinned Tweet
ρ(Y)·cos(((θ−φ₀) mod 2π/S) − π/S) ≤ x(Y)·cos(π/S) ρ = √((X/rx)² (Z/rz)²), θ = atan2(Z/rz, X/rx) Here's a teaser and summary of the first theory (proven) #math2mesh #procedural #geometry #rendering
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I've been busting my ass to get this ready for #screenshotsaturday - Describe a motion. See it happen. It's simple. More info soon - there's still a bit to left to do.. #proceduralanimation #motionstudio #threejs #llm
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If anyone is curious - the video demonstrates a scene with 108 agents produced with weak descriptions. Giving agents a persona will result in much more unique and tasteful animations than what I've shown here.
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Next video is going to be absolutely f*cking beautiful
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This is the most badass thing I've ever created. A full and complete "words to motion" tool, built from the ground up with #threejs, math, caffiene, math, and probably cost me whatever strength my hairline had left as well :')
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Still a work-in-progress but is functional 100% next video should be even cooler :) for anyone who follows outside of screenshot saturday
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I figured out what the next and last step in this animation compiler needs to be - and my next post will be my best post. This is going to be the finale to my first AI project.
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Do you see the math or is it just me?
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Claude taught itself armed combat because the first things I taught it were southpaw/orthox stances and jabs. This is f*cking amazing
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Kicking in all directions
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Low effort OBS clip
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Clean side kicks with counter lean (organic motion distribution)
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Variable contact body kick / leg sweeps
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No more motion jitter.
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Crawling around
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