ρ(Y)·cos(((θ−φ₀) mod 2π/S) − π/S) ≤ x(Y)·cos(π/S) ρ = √((X/rx)² (Z/rz)²), θ = atan2(Z/rz, X/rx)
Here's a teaser and summary of the first theory (proven) #math2mesh#procedural#geometry#rendering
If anyone is curious - the video demonstrates a scene with 108 agents produced with weak descriptions.
Giving agents a persona will result in much more unique and tasteful animations than what I've shown here.
This is the most badass thing I've ever created.
A full and complete "words to motion" tool, built from the ground up with #threejs, math, caffiene, math, and probably cost me whatever strength my hairline had left as well :')
I figured out what the next and last step in this animation compiler needs to be - and my next post will be my best post.
This is going to be the finale to my first AI project.