Joined July 2011
1,997 Photos and videos
So, I do OC Critiques, World-Building Critiques and Art Critiques. They prices are pretty cheap, if you are interested. #Commissions #Critiques #OriginalCharacters #DnD ko-fi.com/nijhia also on vgen: vgen.co/nijhia
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Rainbow Shops and David Cosg, have been taking models likeness and threatening to fire them if they dont sign new contracts that says: we can use your likeness forever. Please, spread this. #artist #fashion youtu.be/AqiFlTRIxQQ
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Sometimes I just wanna be evil and see what happens lol. THE URGE to cause chaos.
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I saw this man with a guitar over his shoulder going into the abandoned pizza hut. πŸ€” What a mystery lol... im so curious
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;D number go uppy! look how close i am to finishing my novel
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youtu.be/KON0Vie-xto i think it's a mix of ai and painted over bs
So regarding the claims that Nomura used A.I to create this artwork, that is not what happened. It seems far more likely that the original artwork was drawn entirely by Nomura, but the version used for box art or promotional material was later upscaled using AI You can see evidence of this in several places. For example, Donald's left hand is not even visible in the original low resolution artwork (Original artwork). In the upscaled version, however, AI appears to have filled in the missing details and gave him 5 fingers, despite Donald Duck as usually have four fingers The same issue can be seen with the clock tower's hands. In the original artwork they appear normal, but in the AI upscaled version they become oddly curved and distorted, suggesting that the A.I was attempting to reconstruct details that were unclear in the source image In short, the original artwork appears to be fully hand drawn by Nomura. The problems people are pointing to are the result of the A.I upscaling that introduced these errors. His art got DLSS 5'ed
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skepti.co #7 14pts 1️⃣ πŸŸ’πŸ”΄πŸŸ’πŸŸ’πŸŸ’ 2️⃣ 🟒🟒🟒🟒🟒

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πŸ‡΅πŸ‡· Nimis (FriendlyNeighborhoodArtist) retweeted
Any AI assets are used only as placeholders that are being replaced with manually created materials, says the Crazy Taxi: World Tour lead, Kenji Kanno, to Kotaku. β€œWe used it as a reference, so our artists would pull up [and] generate some of their ideas, and then they would look at that, you know, generated image, and then they would draw the actual thing. So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at, and then they would actually create the actual thing that would go into the game.” SEGA is far from the first company to use AI for such purposes. While such publishers often face initial criticism, it seems that the tool is becoming the industry’s norm. #SEGA #CrazyTaxi
Regarding the generative AI usage in Crazy Taxi: World Tour. While the fact is concerning, especially regarding the future of other series like Sonic the Hedgehog, the extent of usage remains vague. In the description on the game’s Steam page, SEGA hints at the AI tools only being used for technical purposes and for routine tasks to help the creators concentrate on creative work. Brian Shea, the Executive Editor at Game Informer, revealed that the AI was used for some background assets of the project, which are still β€œsubject to review by the development team”. This wording generally falls in line with many other publishers who disclosed such usage of AI recently, those being Capcom, PlayStation, Bandai Namco, Square Enix, and many others. #SEGA #SonicNews
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πŸ‡΅πŸ‡· Nimis (FriendlyNeighborhoodArtist) retweeted
SEGA has disclosed its use of generative AI as a support tool during the development of Crazy Taxi: World Tour. The technology was applied to enhance overall content quality and free up developers to focus on creative tasks. The company has made clear that no AI was used for any performers in the game, as detailed in its official AI Generated Content Disclosure.
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πŸ‡΅πŸ‡· Nimis (FriendlyNeighborhoodArtist) retweeted
You did good Geoff, you did good.
Thanks for watching #SummerGameFest 2026! How did you like the show?
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Someone said that Resident Evil Veronica is using AI to make story events? Any proof to this?
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im ready
β€˜RESIDENT EVIL - VERONICA’ has been announced. Releasing in 2027.
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skepti.co #4 15pts 1️⃣ 🟒🟒🟒🟒🟒

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πŸ‡΅πŸ‡· Nimis (FriendlyNeighborhoodArtist) retweeted
Replying to @ewarren
AI shouldn’t have success, you’ve lost the plot here. It’s technology that only exists by exploiting the work of everyone in history and is designed to destroy jobs and the very concept of our agreed reality.
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Terinspirasi dari suasana healing journey Frieren β€” langit sore, momen sunyi, dan secangkir kopi hangat~ ✨️ @TomoroCoffee_ID #TOMOROFanArt #TOMOROCOFFEE #TOMOROHealingJourney
Community note
Terdapat beberapa pelanggaran terhadap peraturan event fanart, seperti penggunaan AI yang sudah dilarang keras oleh Tomoro Coffee dan mengubah logo brand yang sudah resmi x.com/i/status/20536…
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