i ❤ coding vr&ios; building the open metaverse; failing at gamedev. I try my best to be a feminist. Co-founder of @alloverse & @lookback, alum @spotify. he/him.
It’s a real sorrow. Twitter connected me deeply with a bunch of Mac, then iOS, then VR folks. I wouldn’t be the same dev without it.
Adios Twitter. Hello Mastodon. Please hit me up over at @nevyn@mas.to.
ALVR on Vision Pro is nearly perfect. Absolutely incredible work from the open source developers
Newer improvements have been: allowing HEVC/h264 switching, vastly improved latency, giving the application a Steam Link type “Enter VR” button UX, AND removing hand/arm occlusion
My Apple Watch Series 5 went from my favorite device to almost fucking useless after the watchOS 10 upgrade. Figured it was teething problems but the performance issues remain unfixed. Takes seconds to even start Apple Pay payment, used to be instant. All UI is slow and stuttery.
My primary responsibilities were the moving fire pillars and the CPU player (plus the web emulator) while @Nevyn did most of the other programming. The Renaissance man @Mascoll made all the pixel art, the soundtrack and wrote most of the Itch content. Wonderful teamwork!
NES games are written in 6502 Assembly, meaning you get absolutely nothing for free. It's refreshing for someone like me who primarily code in TypeScript, haha.
Making a NES game was super fun and a real challenge. Neither I nor @nevyn had programmed a NES game before. But thanks to Nevyn's habit of watching NES dev videos in his free time, he managed to guide us both through this epic quest.
After 17 years on Twitter, I finally give up. It feels like ol’ musky’s trying to tear the place down, because it’s getting unusable, features and communities breaking left and right.
It’s a real sorrow. Twitter connected me deeply with a bunch of Mac, then iOS, then VR folks. I wouldn’t be the same dev without it.
Adios Twitter. Hello Mastodon. Please hit me up over at @nevyn@mas.to.
It's time for @ludumdare 53 and @dubious_potions is back! This time we're split up into three teams. One for VR, one for 3D accelerometer and one for 2D pixel art (this is my team). #LDJam
Follow the live stream here: twitch.tv/nevynjpg
🥲After more than 4 years of loved poured into this little passion project and thx to the help of my friends at WayForward, I can officially say that... LUNARK is OUT!
[🎮Links in the tweet below] #pleaseRT
We’re switching out boxes and planes for real meshes designed by @djezewska, and I’m loving the process :) lots of math to make them resize without distorting their proportions, but it works!!
Is it just me who loooves watching videos of myself? 😅 Ran across this video of myself going through the internals of LÖVR and @alloverse at @defcon201nj from May of '21 :) Check it out if if you're interested in the internals of game engines!
youtube.com/watch?v=G9YzddAv…
New!!! Meta's First Hand (hand tracking interaction sdk showcase) has had an update showing off locomotion!
It focuses on two primary interactions - teleportation & snap turning 👀
#handtracking#xr#vr#meta#interactionsdk
Universal apps are 10-100 times more expensive in design and development than 2 native apps for each platform.
Based on 14 different shipped products.
Universal apps never feels and looks good. Sorry.