Builder. Data Products at AXA, making cozy apps and little web games in public.

Joined February 2020
371 Photos and videos
Pinned Tweet
May 31
I made $6 in May 2026. 🌱 Habit Grove — $6 It was $0 the previous month, and I hope it doesn't come back again! Focusing on shipping my new app and focusing more on distribution (for real).
I made $87,507 in May 2026. ⭐️ TrustMRR — $27K 📈 DataFast — $20K 🏴‍☠️ Ship or Die — $20K 🧑‍💻 CodeFast — $8K ⚡️ ShipFast — $7K 🐥 Twitter — $3.2K 🦐 SuperShrimp — $1K 🍜 Indie Page — $715 🛡️ ByeDispute — $248 🎞️ YouTube — $111 🌱 HabitsGarden — $97 🧬 BioAge — $49 📚 WorkbookPDF — $19 💩 PoopUp — $18 To whoever bought PoopUp: Thank you ❤️
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Look at this good little guy, it should be out by the end of the month or I'll be thrown overboard (@shipordie_, 11 days)
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Adam retweeted
Ain't nobody looking for a WebGL, WebGPU expert those days ?
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Adam retweeted
Your environment is stronger than your willpower. Change it.
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Jun 10
Worked on the shop, character customization, game economy, plus animations. Next step: Integration of RevenueCat and paywall (doing the payment part before finishing the app so I can ship before the deadline if I run out of time 15d before going overboard (@shipordie_)
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Jun 10
If you're passive, the indie grind will bury you in half-finished projects, tutorial loops, and zero shipped work. However. If you're intentional, there are more frameworks, communities, and open tools than ever to actually launch something real. If you're stuck, that's on you. Ship.
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Jun 9
Still tons of content to create. The text screams "AI" but honestly I'm proud of where it's at. Animation is next on the list. English version coming at launch too. 16 days before getting thrown overboard (@shipordie_) !
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Jun 9
Shipping only works if you build. Building shipping = progress. Planning to build shipping = you're just waiting to feel ready.
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Jun 9
A working product ships more value than a perfect idea; to actually launch is better than any roadmap or vision doc. - Indie Maker's Proverbs
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Jun 8
"I don't have time to build side projects" - Spending time on social media, on the couch, on the sofa - Blocked by the all-or-nothing mindset - Waiting for a perfect window that never comes "I ship alongside my 9-5" - Getting more control over my schedule - See my side money increase alongside my salary - Dopamine shot for each app shipped, each new customer, each new paying user
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Jun 8
Paul Graham: Even if your side project never takes off, it's almost impossible to walk away with nothing. That's what most people building after hours never realize.
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Jun 7
When the agent can't nail it in one shot, it's time to throw the whole token budget at it.
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Jun 7
This is starting to look pretty cool! The trees might be a tiny bit small though. My different 2D platformer element layers are stacking nicely (I just had to readjust a few y position) 18 days before getting thrown overboard @shipordie_
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Jun 6
Packing all my assets into an atlas. Can't wait to ship them in my next app. I'm rediscovering my love for 2D apps, and honestly TexturePacker might become my new favorite tool.
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Jun 6
I designed the first segment of my walking app, intentionally simple for onboarding. Can't wait to get everything running before going further!
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Adam retweeted
I vibe coded a Street Fighter clone It's called VIBE FIGHTER Everything with AI > Code, Sprites, Animations, UI > Cursor with Opus 4.8 > GPT Image 2.0 > Grok Imagine Here's a FULL tutorial showing > Light/Heavy Hits > Blocking > Specials Resources source code in reply 👇 00:00 Intro 01:13 This Video's Resources 01:58 What we're building 02:45 Step 1: Context 03:21 Step 2. Generating concept art and mockups 04:05 Step 3: Exracting the backgrounds 05:14 Step 4: Character references 06:18 Step 5: Character Sprites & Animations 09:24 Step 6: Build a Character Gym 12:04 Step 7: Build a Playground 14:06 Step 8: Generating menu portraits 15:00 Step 9: Core combat loop 15:27 Step 10: Generating UI & Health Bars 16:57 Step 11: Special Moves and Polish 18:14 Wrap Up
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Jun 5
After using @KenneyNL's 3D assets for my first app, I'm now discovering his 2D assets to build biomes. His UI resources might be next! His Game Assets All-in-1 bundle is a goldmine! 19 days before getting thrown overboard @shipordie_
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Jun 5
Too many devs start shipping before they understand scope. 5 things I wish I knew before launching my first indie app while working full time: - Just - Fucking - Ship - Your - App You’ll polish after prod.
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Jun 4
Claude: To be safe on your app delivery, especially with only 20 days left (@shipordie_), you need to control the scope and only put 3 or 4 cosmetic items per category (Glasses, Bag, ...) Me: Raccoon go BRRRR
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Jun 3
This badboy is going to crush it, here's the spritesheet: - 4 frames idle, kept minimal on purpose because animating items is a nightmare when the body moves too much! - 2 frames walk with little bounces I'll pull off using Phaser Tweens 21 days left @shipordie_ 😅
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Jun 3
I used to skip the "just ship something small first" advice and dive straight into building the full vision. I was wrong. They were right. Scope kills more projects than bad code ever will.
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