CEO/Owner at Lumiere Software. Consulting and Software Engineering for creative industries across Media & Entertainment, Digital Design and Visualization.

Joined October 2011
3 Photos and videos
Niklas Harrysson retweeted
Time for a deep dive: click thru for everything you ever wanted to know about the origins and evolution of MaterialX! Thanks so much to @SheriffStone, @niklasharrysson, Doug Smythe & Guido Quaroni for sharing this history with us. #materialx #opensource aswf.io/blog/academy-softwar…

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Niklas Harrysson retweeted
Kudos to our colleagues at @sidefx for their impressive integration of #MaterialX into Houdini Solaris. I really like their documentation of the MaterialX node set, which includes path-traced renders for each of the BSDF nodes. sidefx.com/docs/houdini/sola…
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Niklas Harrysson retweeted
Take Stirling for a spin! This updated @Pixar asset gives you a chance to try MaterialX Lama, Aces, and Bump Roughness in all supported DCCs! @sidefx #Houdini @AdskMaya @TheFoundryTeam #Katana @BlenderNation @Blender #shading #lighting #VFX #CG #CGI renderman.pixar.com/stirling…
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Niklas Harrysson retweeted
We're honored to announce that #MaterialX has joined the Academy Software Foundation, and thanks to all of our collaboration partners and colleagues who made this possible!
🎉Welcome @MaterialXcg as the newest project at the #ASWF. 🎉 Originating at #LucasFilm in 2012, it has grown into the central format for material description at @ILMVFX since the production of Star Wars: The Force Awakens." Read more: aswf.io/blog/materialx-joins…
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Niklas Harrysson retweeted
It's great to see that Karen Lucknavalai's work on MaterialX v1.38 in Hydra/Storm will become part of the next release of USD!
The first 21.05 release candidate is out now! Check out the changes below, and give it a spin if you can! github.com/PixarAnimationStu…
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Niklas Harrysson retweeted
Join us next week for an @autodesku panel on MaterialX, USD, and open standards across the industry, with speakers from @Lucasfilm_Ltd, @AutodeskOSS, @Adobe/@Substance3D, and #IKEA. area.autodesk.com/events/AU2…

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Niklas Harrysson retweeted
Following the Physically Based Shading Course Q&A, @niklasharrysson created a channel to discuss Fresnel model 'standards'. Inputs/feedbacks from the rendering community would be highly welcomed! github.com/Autodesk/standard…
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Check out the Physically Based Shading course at SIGGRAPH this year. Among a great lineup of speakers, I’ll be co-presenting with @SheriffStone from Lucasfilm. blog.selfshadow.com/publicat…

Honored to be a part of this year's Physically Based Shading course at SIGGRAPH, where I'll be co-presenting with @niklasharrysson from @autodesk. Thanks to @self_shadow, @stevemcauley, and the great speakers with which we'll be sharing a virtual stage. blog.selfshadow.com/publicat…
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Checkout what we've been up to on the MaterialX front: area.autodesk.com/blogs/theb…

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Niklas Harrysson retweeted
Thanks to our colleagues on the @solidangle team at @autodesk for contributing the Arnold Shader Ball as part of the open-source MaterialX project. It's now the default display geometry for the MaterialX viewer. github.com/materialx/Materia…
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Our shadergen framework and PBR node library (f.k.a. ShaderX) is now a first-class citizen in @Lucasfilm_Ltd's @MaterialXcg 😊🚀
Thanks to the hard work of colleagues at @autodesk and @Lucasfilm_Ltd, the ShaderX codebase has been merged into MaterialX, bringing its physically-based shading node set and GLSL/OSL shader generation. github.com/materialx/Materia…
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Niklas Harrysson retweeted
MaterialX v1.36 has been released! Now supporting a richer set of math operators, node versioning, node interface inheritance, USD-compliant collections, and much more: materialx.org
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Niklas Harrysson retweeted
11 Jul 2017
The open standard MaterialX has been released! Learn more here: bit.ly/2uNzjmL
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Niklas Harrysson retweeted
We love rendering. #5iscoming.
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Niklas Harrysson retweeted
If you haven't seen The Shallows, consider seeing it just for @ILPVFX's shark - so good. Breakdown: vimeo.com/186430680
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Danielle Feinberg TED Talk (HD): The magic ingredient that brings Pixar movies to life youtu.be/h7OCmmkrwqk

Niklas Harrysson retweeted
Our family has grown! Wishing a warm welcome to Solid Angle! autodesk.com/solidangle
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Niklas Harrysson retweeted
23 Feb 2015
.@Interstellar won #Oscars2015 for visual effects. Here's a visual of Earth. No effects. instagram.com/nasa
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