MaterialX 1.39.1 is released! This version adds initial shader translation graphs between Standard Surface and OpenPBR Surface, improves the public definitions of the MaterialX Lama nodes, and addresses a number of build issues in OpenUSD integrations. github.com/AcademySoftwareFo…
For folks who weren't able to attend, video recordings of the MaterialX and OpenPBR Virtual Town Hall and other sessions at ASWF Open Source Days 2024 are now online:
youtube.com/watch?v=hMNQHlbH…
The first release candidate for MaterialX 1.39.1 has been marked on GitHub, and we're encouraging teams to test it out over the next week.
The tag for this release candidate is v1.39.1-rc1, and the latest changelog may be found at github.com/AcademySoftwareFo…
Join us on July 23rd for the MaterialX Virtual Townhall at ASWF Open Source Days 2024, featuring presentations from Adobe, Autodesk, Chaos, NVIDIA, Pixar, and SideFX.
events.linuxfoundation.org/o…
MaterialX v1.39.0 has been released! This version updates the MaterialX specification and codebase to 1.39, bringing significant improvements to its pattern and physically based shading nodes, including support for OpenPBR Surface (seen here in Omniverse). github.com/AcademySoftwareFo…
ALT OpenPBR Shader Playground rendered by NVIDIA Omniverse Cloud APIs
MaterialX 1.38.9 is released! This version adds support for environment prefiltering on the GPU, integrates improvements to the Graph Editor and Web Viewer from ASWF Dev Days, and introduces the first non-photorealistic rendering node library to MaterialX. github.com/AcademySoftwareFo…
ALT The MaterialX Chess Set in a natural lighting environment, rendered using Prefiltered Environment Maps
ALT The MaterialX Chess Set in a natural lighting environment, rendered using Filtered Importance Sampling
The OpenPBR repo is now publicly available! A subproject of @MaterialXcg, OpenPBR provides an artist-friendly new open source shading model to bridge the gap from one software package to another. We encourage community input - read more on the blog: aswf.io/blog/openpbr-v0-2-no…
Get excited for our virtual ASWF Dev Days on October 12-13, 2023, a 48-hour code-a-thon! Developers of all experience levels are invited to contribute to core open source projects - #MaterialX, #OpenColorIO, #OpenImageIO and #OpenEXR! Learn more at hubs.la/Q022744J0. #aswf
MaterialX v1.38.8 has been released! This version adds a rich set of new pattern nodes to the standard, and is the first MaterialX release with support for iOS builds, drag-and-drop loading in the Web Viewer, and MaterialX Python distribution through PyPI. github.com/AcademySoftwareFo…
Building on our commitment to enhance collaboration in the world of 3D creation, we're thrilled to share more about #OpenPBR - an open-source material model co-created with @autodesk with guidance from the @MaterialXcg Technical Steering Committee. blog.adobe.com/en/publish/20…
We're excited to announce the open source release of a brand new @MaterialXcg editor: QuiltiX
Create your materials in this artist friendly standalone editor.
Download QuiltiX here for free:
prism-pipeline.com/quiltix
Developed by @ShadesOfOrange_ and Richard Frangenberg
Today we're announcing OpenPBR, a new subproject of @MaterialXcg! Developed by @autodesk and @Adobe, OpenPBR is a new shading model that provides creatives with a more artist-friendly bridge from one software to another. Read more here: aswf.io/blog/academy-softwar…
Join us on August 2nd for the #MaterialX Virtual Townhall at @AcademySwf Open Source Days 2023, featuring presentations from Adobe, Autodesk, OpenUSD, IKEA, NVIDIA, RenderMan, and Remedy Entertainment. events.linuxfoundation.org/o…
MaterialX v1.38.7 has been released, including the new MaterialX Graph Editor from @Lucasfilm, Metal Shading Language support from @Apple, MDL 1.7 support from @nvidia, and more. See the release notes for full details: github.com/AcademySoftwareFo…