Joined December 2023
9 Photos and videos
Pinned Tweet
10 Dec 2025
Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100 players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/no…
4
12
41
7,246
Normcore retweeted
Replying to @normcore_io
nicee normcore is goated
1
1
2
90
Normcore retweeted
Just dropped a video on how to setup multiplayer in Unity with @normcore_io in minutes! Link below
2
1
3
687
Normcore retweeted
Used claude code and gamekit-cli to one-shot a minecraft game and then the `/add-multiplayer` command to make it multiplayer. These tools are getting insane. github.com/gamekit-agent/gam… #claudecode #gamedev #unity
2
3
18
1,676
14 Dec 2025
It's amazing to see folks already using the large-scale rooms on Normcore 3 :)
Absolutely insane results from day 1 of taking advantage of 80-player lobby caps. This was only 30!
2
11
942
Normcore retweeted
10 Dec 2025
Replying to @normcore_io
hype
2
2
321
Normcore retweeted
Ahhhh yeah! Thanks @normcore_io! Spacebar just got a massive free upgrade
10 Dec 2025
Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100 players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/no…
3
3
600
Normcore retweeted
10 Dec 2025
Replying to @normcore_io
100 players! WHAT? And it's compatible with Normcore 2... Off to read the docs! Should be straight forward update to Flying Squirrel Chase.
3
3
400
Normcore retweeted
10 Dec 2025
All VR devs, get on this baddie! Very happy Blobtown is built on Normcore!
10 Dec 2025
Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100 players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/no…
3
7
550
Normcore retweeted
10 Dec 2025
Replying to @normcore_io
Early Christmas for us!!
3
3
362
Normcore retweeted
Replying to @normcore_io
We are psyched about this!!
3
6
423
Normcore retweeted
10 Dec 2025
Normcore 3 is out!! Our team has been doing incredible things with this release. I'm so proud of everyone who worked on this and all of the developers shipping titles with Normcore. We've hosted over one billion multiplayer games, and we're on our way to 1 billion more!
10 Dec 2025
Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100 players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/no…
1
7
28
4,273
Normcore retweeted
CHRISTMAS HAS COME EARLY FOR VR DEVS!!! I can't wait to host 100 bats in a room for mod elections. It's going to be CHAOS.
10 Dec 2025
Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100 players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/no…
3
7
679
Normcore retweeted
10 Dec 2025
Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100 players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/no…
4
12
41
7,246
Normcore retweeted
The latest Blobtown update is adding a combat mode. Everything is 100% customizable and physics based: Avatars, weapons, and shields. IT IS SO FUN! Shoutout to @RJdoesVR who is the genius behind it and @normcore_io for making it all possible. So much more to come! @MetaHorizonDevs @MetaQuestVR @fdotinc
2
5
26
5,974
Normcore retweeted
4 Oct 2025
One thing Normcore does better than nearly any other networking solution I've tried in Unity is making rigidbodies feel synced across the network. For our upcoming "Blob Bash" mode in BlobTown, this is huge - players can clash with their homemade weapons and shields satisfyingly
2
2
23
2,910
Normcore retweeted
Our team worked incredibly hard on Transform sync. Under the hood RealtimeTransform is more advanced than anything else on the market.
4 Oct 2025
One thing Normcore does better than nearly any other networking solution I've tried in Unity is making rigidbodies feel synced across the network. For our upcoming "Blob Bash" mode in BlobTown, this is huge - players can clash with their homemade weapons and shields satisfyingly
2
11
1,127
Normcore retweeted
Shout-out to the team @normcore_io @maxweisel We are just getting started!
4 Oct 2025
One thing Normcore does better than nearly any other networking solution I've tried in Unity is making rigidbodies feel synced across the network. For our upcoming "Blob Bash" mode in BlobTown, this is huge - players can clash with their homemade weapons and shields satisfyingly
2
7
582
Normcore retweeted
Replying to @jordwalke
Last year we built real-time, collaborative editing between browser <> Meta Quest using @unity, @normcore_io and React Unity WebGL. Not my best but at least my most complex
1
2
6
484
Normcore retweeted
Replying to @normcore_io
Oh no. Normcore is so easy to use that a child can understand networking within a day. The flood gate of gorilla games just opened one notch wider.
2
7
355