Creative Technologist: AI, XR, Games, and Immersive Art

Joined January 2010
230 Photos and videos
Cyberspace Sam 🤠 retweeted
One of my favorite creations on BLAMO started with the prompt “monkeys throwing bananas” and led to this adorable Atari style two button runner, Monkey Kong! Play it here: blamo.ai/vibes/1993a92e-635c…
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80’s style text adventure terminal for modern mobile phones. Why? Because you can try it out in one shot. BLAMO! Play CYBER_DECK: blamo.ai/vibes/91711ad8-0f71…
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Why doom scroll on this silly website when you can DOOM Scroll on BLAMO?
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Cyberspace Sam 🤠 retweeted
> San Francisco is a series of startup factories. If you're reading this: you weren't meant for the factory. x.com/julianweisser/status/2…

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Make game mashups in an instant with BLAMO! blamo.ai/s/68Luy
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turns out The Simpsons also predicted vibe coding

ALT simpsons bird GIF

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Cyberspace Sam 🤠 retweeted
Update: Socket has found 121 more compromised npm package artifacts across 84 package names, including 64 UiPath artifacts. Combined w/ TanStack, the current known total is 205 affected npm package artifacts across enterprise automation, AI/MCP, auth, workflow, and dev tooling.
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Cyberspace Sam 🤠 retweeted
I made this into a game. Try to get the LLM customers to give you as much money as possible for bread blamo.ai/vibes/ce4751c4-65b1… Bread Hustle
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Did I pay too much?
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Looking forward to @SVVRLIVE TONIGHT (4/23), 6:30pm at Circuit Launch in Mountain View! We're doing a deep dive into VR development in Android with talks by: @robcoomber, Lead Developer of Fluid; and @KMBelland, Senior Android Developer at Pico. And, most of all, to seeing the bay area XR community in realspace. Thanks to sponsorship from @PICOXR! Register here: luma.com/91fcx0ol
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Using OpenClaw is basically is like driving your own Ferrari (that you have to be a mechanic for yourself) and it's broken down all the time, but gives you the time of your life vs driving a reliable Honda (Hermes Agent) vs riding the bus (Claude / ChatGPT)
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Cyberspace Sam 🤠 retweeted
The 10th Anniversary of the launch of the Oculus Rift is coming up this Saturday, and we at SVVR are throwing a party for those in the XR industry who live in the SF Bay Area! Come hang out with OGs who built Rift and devs who made games for it! luma.com/x3it4inb
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Cyberspace Sam 🤠 retweeted
We built a 16-foot tall arcade machine. Now it's going to SFMOMA. For GDC week, the Giant Arcade Machine Experience will be at PlaySFMOMA: The MIX Indie Games Gallery (March 12–13) showing two awesome games: 🐝 ZOMBEEZ: A Killer Queen Remix by BumbleBear Games — on the big screen of the giant machine! 🚀 SPACEBAR: Pinball Strikes Back — our head-to-head asymmetric VR pinball battle game! ✌️Two games. ☝️One very large arcade machine. 🎟️ Free with museum admission. 🕹️ Come play! 🔗 sfmoma.org/event/playsfmoma-… A huge thanks to @bumblebeargames for inviting us to join forces, and for @indieexchange for hosting this great event!
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The Giant Arcade Machine Experience is showing today 12-8 at SFMOMA IndieMix, free with museum admission. Come play! #GDC
The Spacebar Giant Arcade Machine Experience won another Editor’s Choice Award at the Bay Area Maker Fair!
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Cyberspace Sam 🤠 retweeted
If anyone wants to sponsor the hottest VR party at GDC and get drink tickets, demo space, and their logo plastered online and at the event, right now is your last chance! luma.com/gh2ix9pf
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We built a 16-foot tall arcade machine. Now it's going to SFMOMA. For GDC week, the Giant Arcade Machine Experience will be at PlaySFMOMA: The MIX Indie Games Gallery (March 12–13) showing two awesome games: 🐝 ZOMBEEZ: A Killer Queen Remix by BumbleBear Games — on the big screen of the giant machine! 🚀 SPACEBAR: Pinball Strikes Back — our head-to-head asymmetric VR pinball battle game! ✌️Two games. ☝️One very large arcade machine. 🎟️ Free with museum admission. 🕹️ Come play! 🔗 sfmoma.org/event/playsfmoma-… A huge thanks to @bumblebeargames for inviting us to join forces, and for @indieexchange for hosting this great event!
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Giant Arcade Machine Experience: x.com/semateos/status/197255…

The Spacebar Giant Arcade Machine Experience won another Editor’s Choice Award at the Bay Area Maker Fair!
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The biggest VR event of GDC! Let’s go!
SVVR #100 is happening next Thursday during GDC! Come to The VR Industry Party hosted by SVVR and sponsored by REK! SVVR members can check their emails for a discount code! luma.com/gh2ix9pf
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No notes:
We just went from horse-and-carriage to car. The old manuals still have truth in them, but the whole map of effort, speed, and leverage changed overnight. Building used to mean holding an entire system in your head. A fragile memory palace. A house of cards in biological primate RAM. If you stop, the palace collapses. Dinner, a meeting, a context switch. You come back and it’s glass dust on the floor. That’s why builders can look “antisocial.” It’s not vibes. It’s survival. You’re trying to get the palace out of your head and into code before it evaporates. Then the weird miracle: I type a few paragraphs that barely make sense on reread, and the machine builds the palace anyway. It mirrors the structure. It fills the gaps. It hands it back. The feeling is not “wow productivity.” The feeling is: I am seen. Like the part of you that has been translating yourself for 20 years finally gets understood on first contact. This is why the new skill is not “code faster.” It’s taste, direction, and leadership. Managing a swarm of agents. Running tight loops. Knowing what to ask for. And it brings back something old-school: apprenticeship. We forgot how to teach. Now teaching matters again, because the tools are insane but the mind behind them still has to be trained.
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