A recreation of the #BioForge game engine (work-in-progress). Created by @timcomport. Follow for devlog updates.

Joined August 2022
33 Photos and videos
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BioForge turns 31 today. I've been heads-down on OpenBioForge - here's an uncut playthrough showing where things are at. Early combat, hit detection, dynamic effects, and more. #OpenBioForge #BioForge youtu.be/7CMTDYt2_nQ?si=e0_e…

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Had some fun with AI to visualize what a #BioForge Unit AP-127 figurine might look like! Could be a cool #3DPrinting project once #OpenBioForge is complete.
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Experimenting with native analog gamepad support in #OpenBioForge! 🎮 Let me know your button layout ideas in the comments (keep in mind fixed cameras, and over a dozen attack types). Excuse the amateur phone recording 😅 #BioForge #GameDev
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OpenBioForge retweeted
BioForge PC Origin Systems, 1995
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Been heads-down coding #OpenBioForge for months and forgot to post updates! Latest: Quake-style console, motion-linked sfx and events, 168/188 script interfaces complete, Linux compatibility, and much more. Back to coding! #BioForge #GameDev
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25 Apr 2025
Time for @robzacny and @patrickklepek to explore the strange detours their favorite developers have made over the years. In other words, an excuse to talk about BioForge. Time to Remember Some Games, people! remapradio.com/articles/deep…
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Today marks 30 years since BioForge's release! From playing it in '95, reverse engineering in the 2000's, to recreating its engine - check out this anniversary showcase of OpenBioForge, bringing this DOS classic into the modern era. #BioForge youtu.be/YZFhfYX1uVk?t=1
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Bioforge (1995) Developed by Origin Systems. Suggested by @SealOfTheEnd
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Nice video about reverse engineering the classic BioForge video game. Follow @openbioforge if you don't don't already do it. youtube.com/watch?v=fKb_0BfK…
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Who remembers BioForge?
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1/6 Significant refinement of movement/animation in #OpenBioForge! Most complex cut-scene now working (minus projectiles & some details). Check it out. Interested in a tech deep dive? Read on... #BioForge #GameDev
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5/6 Pros: Better responsiveness, consistent speed, acceleration support, simpler collisions, future analog control. Con: Potential foot slippage, which I'm minimizing with careful tuning and blending.
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6/6 After many iterations, it's working great!  There are areas that rely on the root motion implicitly that can't be avoided, but the hybrid system is as generic/elegant as I hoped. What other BioForge aspects should I consider improving? Let me know!
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Any fans of Wing Commander, BioForge or the Ultima titles!? Origin Systems was an incredible company in the 90s and made some true classics. Learn how all three of these classic titles were made with this fun interview with gaming legend Starr Long. youtube.com/watch?v=wnmesmZE…
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Any fond memories of BioForge!? This cult sci-fi classic seemed ahead of its time in many ways! Enjoy a fun video podcast covering this classic title! We cover development history, trivia, gameplay, storyline and loads more. youtube.com/watch?v=PryWTDLG…
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BioForge (1995) Un juego en el que podemos atacar a un enemigo con su propio brazo cercenado debería tener más reconocimiento.
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