The past few weeks I‘ve made zero progress on #stickporter I have no specific reason for that but often in summer I‘m a bit lazy with my #indiegame stuff and since I do not really manage to have a daily routine currently because of covid and also a lot o… instagr.am/p/CD6JwQGoCi4/
Got level load and save to a simple text format done. May add some additional compression but its fine for now. Next step will be converting all existing levels to the new format and then looking into the ingame leveleditor 🤞#screenshotsaturdayinstagr.am/p/CB9aXDpIm5l/
WTF? <<This new gaming venture is only in the "embryonic stage," according to the site, though the team is said to already be 1,000 people strong.>>
gamespot.com/articles/tiktok…
Instead of #gamedev nightshifts I will try to get up early to work on my #indiegame in the mornings even though I think I‘m actually an n8🦉What are your #IndieGameDev workingtimes?
I started in the #gamesindustry in 2006 an this has been the first #game i‘ve worked on wich has my name in the credits. A bit cringy title but it had some cool features in terms of lipsync and character animations and was built with an inhouse engine in a time pre #unity3d.
I recently ordered a copy of it on amazon since I gave mine away a few years back and became a bit nostalgic. The company unfortunately does not exist anymore. 😢 #gamedev
“My boss invited me for a one-on-one chat where they politely asked me to revert my change. I was aghast. The old code was a mess, and mine was clean!
I begrudginly complied, but it took me years to see they were right.” overreacted.io/goodbye-clean…