HMMA and IGF award-winning music composer. #StarCitizen, @CallofDuty BlackOps 6 and 7, #ChorusGame, and @Warcraft #Witcher3 #TurnoftheTide, ex-handball player!

Joined May 2009
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Thank you @RobertsSpaceInd and @discolando for this !! 😊 youtu.be/2dOh0uSjpY4 I need to thank some key people: @LaraAusensi - amazing vocals @itscrispinmusic - incredible music sound design Jasper Blunk - custom orchestral libraries @ScottSMcAuley - beautiful analog synth design @helenlynchmusic , Andrew Karboski, Matt Gibson - best music implementation team @FourForMusicLtd - gorgeous orchestral performance @GeoffZanelli - for the wonderful music inspiration from so many gorgeous film scores and #SQ42. So many many wonderful people at CIG that contributed directly and indirectly to the music final result: Chris, Rich, Ian, Lina, Simon, Benoit, Daniel, Will, Jonathan, Philip, Gavin, Mercy, Marco, Vicki, Peter, Jesse, Hannes, Erin, Peter, David, Alexander, Eric, John, Emma,m and more I probably forgot. Not the mention backers that always light up my spirit for more than 10 years… thank you!
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Thank you to all backers of our dream space game 🚀🪐 Privileged to have scored Star Citizen and shaped with you the music since its birth. Since the very first commercial - 300i, the very first launcher to install the game, the very first hangar module - a static ship and hangar - to a multisystem groundbreaking, multiplayer ship, multi planetary seamless experience, to the first system jump, to the latest Tactical Strike Group patch. From my heart, thank you ! 🙏
May 24
As 'Star Citizen' Hits $1 Billion in Lifetime Funding, Cloud Imperium Chiefs Reveal Fan Impact, 'Squadron 42' 'Closing Stages' Game Update (EXCLUSIVE) variety.com/2026/gaming/news…
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Pedro Macedo Camacho retweeted
Chris Robert's Star Citizen video game has crossed $1 billion dollars in fan funding after 14 years in development. (Source: Variety)
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Always lovely to hear a bit of my music used in these beautiful Star Citizen cinematics by @Kattercakes 's team!
Crusader and Tumbril roll into the DefenseCon rotation today, offering a lineup of multi-role firepower from the skies to unstoppable forces on the ground. Try them all for free over the next 48 hours: DefenseCon.com
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More music I did for Star Citizen's last patch. What ride, what a team! I hope you like it!
It’ll take fighters to clear a path through hostile fire, bombers to silence defensive turrets, and dropships to deliver troops into the heart of the action. Choose your best. Call in your specialist. Rally your forces. The mission is at hand. Assemble Your Strike Force in Alpha 4.8 Tactical Strike: play.sc/tacticalstrike
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"Looks like it got a little hot out there, sir!" Wing Commander (1990) is often considered one of the earliest "AAA" games, even though the term itself didn’t exist yet. Chris Roberts’ game reportedly cost about five times more to develop than a typical hit title of its era, making it by far the most expensive game at the time, and raising eyebrows everywhere. It featured very advanced graphics, digitized speech, a cinematic story campaign with branching paths, countless cutscenes, and a “Star Wars in space” feel that made it stand out massively. At times, it genuinely felt like you were starring in an interactive movie rather than "just" playing a game. Its success raised the bar for the entire industry. Publishers were now forced to invest far more in production quality, bigger budgets, and marketing. Wing Commander sold millions of copies, and helped establish the space sim genre. The game not only paved the way for even larger budgets in its own sequels, but it also pressured other developers and publishers to keep up. Whether this was ultimately good for the industry could still debated today. On one hand, it started an era of cinematic, high-production games. On the other, it made it significantly harder for small teams and low-budget titles to compete, effectively throttling the kind of creativity that had been a hallmark of 1980s game development. With the birth of Wing Commander, the industry had entered a whole new territory.
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The theme for all the TSG stuff is so good!
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Very proud to have scored these epic space battles on Star Citizen 4.8. (You can hear a glimpse at the start) What a fantastic team in CIG guiding me all the way. Amy, Helen, Gemma, Lina, Phil, Ian, Dec. Thank you to Oscar Senen for the final push on orchestration and Joel for the mix. Everything was recorded with live Orchestra, already warmed up from several days recording Geoff’s SQ42 music!
Now, it’s your move. Bring your best and break the enemy’s defenses. Get in and get the asset out fast, before what’s waiting in the dark finds you first. Alpha 4.8: Tactical Strike is Playable Now: play.sc/tacticalstrike
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Now, it’s your move. Bring your best and break the enemy’s defenses. Get in and get the asset out fast, before what’s waiting in the dark finds you first. Alpha 4.8: Tactical Strike is Playable Now: play.sc/tacticalstrike
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I can't wait for both OST to be out ! The ambient in Star Citizen is sublimate by Pedro's music and The sneak peak of what we already heard for SQ42 is jut insane ! *Epic bagpipes resonates* 🎶🎵

ALT Squadron 42 Squadron 42 Quantum GIF

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Replying to @pedrocamacho
@pedrocamacho pointed out today that between the two of us, we have written over a full day of music for #starcitizen and #squadron42. How about that? @RobertsSpaceInd
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Very proud to have composed the music for this beautiful patch 4.8 for Star Citizen! This was a team effort and I will post more about it very soon, it really is a group effort 🙏🙏!
Starfighters in flight! Alpha 4.8 delight! Tactical Strike Groups is almost here and it's bringing a host of new features, new content, and new spaceships with it. Jump in to explore what Star Citizen's next major release has to offer. Watch it now: youtu.be/SsOtI2dtvBc
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May 7
When you realize the guy sitting on your left is @pedrocamacho 🎶
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That's a wrap for Bar Citizen Xi'an! Thank you for the warm welcome - we are forever grateful. 🚀
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Pov: you like space games! Just got the @CORSAIR xeneon edge so now I can use @gameglassgg with @RobertsSpaceInd 👀🌌🚀 Shout out to @pedrocamacho for the epic music in this game!
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Hearing my music, seeing Star Citizen and Master Chief from Halo in one video? 😁
Wait for it... #LVLUPEXPO
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