In order to start diversifying your timeline from AI-only content, here is a video of the next @WebXREngine version.
Both showcase meshlets with hierarchical culling, roughly 32*32*130K tris, nicely frustum / LOD culled.
Running on #webgl via Wonderland Engine
Dive into our action-packed Manga adventure exploring all the different functions of a Mobile GPU, led by our very own Dr. Arm 😎
To download the full comic click here: bit.ly/3o48itf#manga
Earlier today we announced the ARCore Depth API. It gives developers per-pixel depth maps for occlusions, hit testing, meshing, synthetic lighting, and more… all using a single RGB camera. More here: goo.gle/2DUPqVs
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