That line hit me:
“Transitioning from Sketch to Figma was a no brainer because all of a sudden we went from working in local files to web based collaboration”
People frame the current moment as “designers will code now”. I think the bigger story is simpler.
We are quietly going back to local again. We already lived through local pain once.
In the Photoshop era, a design file was a thing that lived on your machine. Big files, messy versions, “who has the latest” and collaboration felt like passing a large file from person to person.
Even later, in a large company, we used Sketch with a semi cloud setup.
Basically: shared storage, a versioning workflow, and rules everyone had to learn. We used Abstract for branching and merging. It worked, but it came with onboarding cost. New designers did not just learn the product, they learned the system.
UI kits made it heavier. Consistency depended on process. Sync depended on discipline.
Prototyping was also split across extra tools. If you wanted “real”, you learned a separate craft:
After Effects, Principle, Origami, ProtoPie, or even React with early
@Framer. It was doable, but it was not flowing. It was tool switching.
Then Figma happened and it was obvious. Not because it was prettier, because it moved the work into shared space. Collaboration became the default, not an add on.
AI coding tools are bringing back the same old friction
Now designers are building “coded prototypes” with Claude Code, Cursor, and similar tools.
They are powerful, but the workflow pulls you into local reality again: repos, env vars, local DBs, running servers, PRs, deployment, and “it works on my machine”
That is what the report calls “we’re back in local space”
And I agree. The problem is not capability. The problem is location.
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Why I keep reaching for Figma Make?
My current workflow at
@diffusionhq is simple: we design in
@Figma, and if needed, I prototype in Figma Make.
Not because it's magically better than Cursor or v0.
Because the setup cost is almost zero, and the output is easy to share.
Click, prompt, iterate, send a link.
That matters more than people admit.
I mostly use it for one thing: previewing the experience at true scale, in the browser, at 100% zoom, with real interaction. Since we are building a browser tool, that feedback loop is gold. It helps me catch issues early, make decisions faster, and reduce back and forth before handoff.
Big prototypes still take time, sure. But the difference is the collaboration stays online, which keeps the team moving.
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The real “next switch”?
Photoshop to Sketch was a productivity jump.
Sketch to Figma was a collaboration jump.
This next jump will be the same type of collaboration leap, but for coded prototypes.
This is not “designers can code now”. It is about keeping design work shareable and close to production.
The teams that win will not be the ones with the fanciest local setups. They will be the ones who keep making, testing, and reviewing work in the same shared space.
That idea is a big part of how we think at Diffusion. A browser based video editor where work stays shared, friction stays low, and iteration stays fast